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Overview

Alex on software development. Today’s post is a bit different from my usual deep dives into mesh geometry. It’s a story about architecture – and about going back to the beginning. Think back to how you learned to program.

News

Blog 2 months ago
How I Stopped Designing Architecture and Started Writing a 3D Editor. Part 1
Today's post is a bit different from my usual deep dives into mesh geometry. It's a story about architecture - and about going back to the beginning. Think back to how you learned to program. Almost certainly, you started with procedural code: a program w
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Blog 2 months ago
Half-Edge Data Structure. Part 2
In the previous post we covered the basics of the half-edge data structure and how to traverse its elements using OpenMesh. This time, we'll look under the hood of add_face - the function that builds the entire structure on the fly. When you call: mesh.ad
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Blog 10 months ago
Converting My Codebase to C++20 Modules. Part 1
Today's post is about C++20 modules and my own journey of converting an existing codebase into modules. After years of waiting, I can finally say the attempt was successful. Back in 2022, trying to use modules in Visual Studio always ended in ICEs. But af
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Blog 1 year ago
How to Check If Two Triangles Intersect: Geometric Algorithms Explained
I've looked at a lot of triangle-triangle intersection code across different projects. And every time, one thing stood out: there's no single implementation that covers all the edge cases. That's not surprising. The requirements vary wildly depending on t
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Blog 1 year ago
C++23 mdspan
Today's post is dedicated to a new feature introduced in C++23 called std::mdspan. There are already a few articles online about it, but it caught my personal attention for three reasons: I've wanted to get rid of boost::multi_array in my codebase for a l
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