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Overview

Skip to content home Search this site About I was born in Venice, Italy, in 1972 and never really moved away. My first computer was a Commodore Plus/4, in the early eighties.

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Blog 2 months ago
Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine
The cube in Geometry Dash always lands perfectly square. It's not rigid-body physics: the spin is purely cosmetic. The hitbox never rotates, and the game snaps the angle to 90 degrees on landing. I rebuilt it as an HTML5 game in Phaser 4 + TypeScript, wit
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Blog 4 months ago
20 years of blogging: a two-decade journey through web gaming history
Today, my blog turns 20! From the golden age of Adobe Flash in 2006 to WebGPU and 3D browsers in 2026, it's been a wild ride. No self-praise today, just a huge THANK YOU to the dev community and a quick trip down web gaming memory lane
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Blog 4 months ago
HTML5 game Spears N' Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda
Spears N' Coins is a HTML5 fast-paced endless runner powered by Phaser 4 and TypeScript featuring procedural generation and pixel art parallax scrolling starting from the Create Phaser Game app. Full source code available.
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Blog 5 months ago
Getting Started with Phaser 4: Vite + TypeScript Setup, using the official Create Game App
Phaser 4 has arrived, bringing a fresh foundation for modern web game development. Learn to set up a brand new project using the official Create Game App, powered by Vite and TypeScript, and walk through the essential structure to get your first game up a
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Blog 5 months ago
Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class
Complete HTML5 SameGame clone built with Phaser 4, powered by a fully headless TypeScript game engine. It features a clean separation between logic and rendering, reusable core mechanics, and an efficient implementation based on object pooling and delta-d
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