Overview
News
Salaries
Products
People
Growth
Offices
Financials

Overview

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher Home About Me Ebooks Hall of Fame Table of Contents RSS About Me Hello! My name is Jimmy, and I live with my wife Dorte in a cozy little village near Billund, Denmark.

News

Blog 2 months ago
The Life and Times of Maxis, Part 3: The Sims
This article tells part of the story of Maxis Software. I don't think people realize how much tactical and strategic forethought goes into their daily lives. There's a whole subconscious time-efficiency layer in our lives. In essence, real-time strategy i
Read more
Report
Blog 3 months ago
Y2K Will Be Quite Okay
Hi, folks… I'll have the last article in the series on Maxis Software for you next week. Today, I'm happy to say that the new ebook, covering the historical year 1999, is available, and on a far more timely basis than the last one at that. My thanks go to
Read more
Report
Blog 3 months ago
This Week on The Analog Antiquarian
Opus 5: Richard III
Read more
Report
Blog 3 months ago
The Life and Times of Maxis, Part 2: SimWorld
Would you trust these two men with your investment? Jeff Braun and Will Wright shortly before Maxis's IPO. This article tells part of the story of Maxis Software. Maxis came into 1994 riding high on the wings of SimCity 2000, the hit of the previous holid
Read more
Report
Blog 3 months ago
The Life and Times of Maxis, Part 1: SimEverything
This article tells part of the story of Maxis Software. I'm still to this day just blown away by continental drift and things like that, stuff that most people think sounds pretty boring. - Will Wright Gamers are both extremely dedicated to and really goo
Read more
Report
News GOG.com 3 months ago
SimCity 2000 Special Edition
Now you can design any city you can imagine and SimCity 2000 will bring it, and its resid
Read more
Report
News web.archive.org 3 months ago
The Replay Interviews: Will Wright
In this interview, Will Wright discusses his entry into game making, the creation of SimCity and the development of The Sims. Along the way Wright talks about how constructivist education theories seeped into his work.
Read more
Report
Blog 4 months ago
The Goldilocks Principle in Fantasy Strategy
Although I've played way too many games for way too many hours over the way too many years I've been writing these histories, it's safe to say that I haven't spent more time with any one game than Heroes of Might and Magic II. Partly this was down to circ
Read more
Report
Blog 4 months ago
Planescape: Torment, Part 2: …to the Desktop
The photographer's model for the visage of The Nameless One on the now-iconic Planescape: Torment box was actually Guido Henkel, the game's producer, who was enlisted at the last minute when the planned professional model had a "scheduling conflict." This
Read more
Report
Show more news