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Overview

Havok is an Irish technology company founded in 1998 and headquartered in Dublin. Its physics and animation middleware has been used in hundreds of major video games. The company is owned by Microsoft.

News

Blog 4 months ago
How Havok's Constraint Solver Works: PGS, Baumgarte Stabilization, and Production-Scale Solving
Action-focused games push constraint solving harder than almost any other simulation workload. Common scenarios that define these titles are the same ones that expose solver limitations: These challenges are architectural - they depend on how the solver f
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Blog 5 months ago
Asynchronous Navigation Processing: Stable AI Pathfinding in Games
Navigation demand in modern games is uneven. Most of the time, character AI can look predictable in profiling. Then a gameplay moment concentrates many updates at once: moving blockers, dynamically updated nav meshes, large numbers of characters reacting
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Blog 6 months ago
Delivering a Destruction Spectacle in VOID/BREAKER
Havok Physics for Unreal seamlessly integrates Havok's industry leading physics simulation into the Unreal Engine empowering developers to push the boundaries of what is possible in games. This drop-in solution delivers world class destruction, robust hig
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Blog 6 months ago
Havok at GDC 2026
GDC 2026 is right around the corner, and our meeting schedule is already filling up fast. This year, we're especially excited to connect with ambitious teams pushing the limits of what's possible in Unreal Engine. Havok for Unreal delivers drop-in Physics
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Blog 6 months ago
Havok for Unreal: Quarterly Highlights (January 2026, Unreal Engine 5.7)
Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine 5.7 through close, well maintained, integrations. This roundup highlights the standout improvements and features delivered in the latest development period
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