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Local State in Livelymerge
Introduction In the Livelymerge project, Dan Ingalls, Peter van Hardenberg, and I (Alex Warth) are building a Lively Kernel-like system whose heap is an Automerge document. (See my previous lab note for the details of our object model.) The whole point of
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The Object Model in Livelymerge
Introduction In the Livelymerge project, Dan Ingalls, Peter Van Hardenberg, and I (Alex Warth) are exploring the opportunities and challenges that arise from using an Automerge document as the heap of a program. A couple of opportunities: Persistence: The
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Keyhive 06 E2EE in the Local-First Setting
We're very glad to have this guest post by Derek Yen - a PhD student at NYU Courant specializing in cryptography - who worked with us and academic colleagues to formalize the security of BeeKEM. As an outsider to the local-first ecosystem, working with In
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Convergence Is Not Enough
Introduction In the Livelymerge project, Dan Ingalls, Peter Van Hardenberg, and I (Alex Warth) are building a Lively Kernel-like system whose heap - every object, class, and method - is an Automerge document. The pitch, from the first note in this series,
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Dispatch 018: The Buzz Around Backstitch
Local First Conf is just two weeks away. We're queuing up a slate of announcements and deep-dives on Patchwork, PlayBook, Backstitch, and more. Whether you're there in person to see firsthand, or just subscribed to this newsletter to catch the post-conf r
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The Livelymerge Experiment
In self-sustaining object-oriented systems like Smalltalk and the Lively Kernel, everything that happens is a result of objects sending messages to each other. Objects can be created, interrogated, and modified at runtime, giving users unprecedented contr
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Dispatch 017: A Peek At Patchwork Progress
The next few months will be a blur in the run-up to Local-First Conf and the Lab Day we're hosting. All our teams are busy prepping the work they'd like to show, polishing features, planning demos. Yet despite the race to hit these milestones, we've also
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The Tenfold Playground
Tenfold is a quirky little stew of a project, touched by many hands. We put all ten kinds of design in it: visual design, user interface design, API design, and then the half-dozen known forms of "social" design - the design of creative constraints, perso
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Progressions
I've recently been using iReal Pro on an iPad to practice improvisation. It's a convenient way to play backing parts for a chord progression. But creating and editing progressions in the app is a frustrating experience. Unfortunately, iReal Pro, like most
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Dispatch 016: Tenfold: Ten Years of Ink & Switch
Computing technology is one of the greatest levers humanity has ever created. We've built nanometer scale circuitry that operates in units of billionths of a second. Networks connect people around the globe (and beyond) at near-lightspeed. Almost our enti
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