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Skip to content control video game thoughts thoughts about Control (2019) I’m a big Remedy enjoyer, I like Alan Wake and Max Payne and Quantum Break, and I want to like Control, but I don’t, though I like a lot about it. I completed it, was bewildered, and now can’t go back to it.
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old cancelled project: spacething
A million years ago, in 2014, I was working on a game called Spacething about renovating a sentient spaceship. It contained some of my first experiments with procedural generation and really gameplay code at all - you'd walk around and talk to the ship an
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absolute state of unreal 2026
I guess they just had the State Of Unreal at Unrealfest, and as predicted, it was a real fuckfest full of dogshit. Unrealfest is usually a fun event, but by all accounts the vibes at this one were not great, which is what you get when your opening keynote
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ask: level design tools besides scythe
MetalPetal asked: Hello Joe.Since you seem to post a lot about level design tools, I wanted to know if you know of any level design tools other than Scythe? Preferably one that could be used for something other than Unreal Engine. I've been attempting to
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old cancelled project: magenta sunset
Like twelve years ago I was working on a first-person adventure game of some sort, initially on UE3 and then 4, where you'd drive a car. I had an admittedly vaguer-than-it-should-have-been pitch that I tried to get funding with, and that failed, so I cann
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ask: non-retro retro graphics. non-physical realism
Eric asked: In that post you shared in your retro graphics blog, you mention that the sweet spot for you was the 2010s AAA graphics. You often post about how great Prince of Persia: Sands of Time and Max Payne look but those were technically a previous-ge
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