Overview
News
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials

Overview

Headquartered in Portland, Oregon, Liquid Development is a game development and art asset production studio. The company specializes in 3D asset creation, 2D concept design, playable environment world-building, pre-rendered cinematics, and VR/AR asset production for interactive entertainment. By providing end-to-end art outsourcing and integrated production services to major AAA and independent game studios, it enables developers to scale content creation, accelerate production pipelines, and deliver visually rich gaming experiences.

News

Technologies

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Tech DNA
Python
HLSL
C#
Frontend
Substance 3D Painter
Maya
Adobe Photoshop
3ds Max
Blender
ZBrush
Adobe After Effects
DaVinci Resolve
Games
HLSL
C#
C++
Unreal Engine
Substance 3D Designer
Houdini
Unity
Lumen
Nanite
Unreal Niagara
Other
Python
Confluence
Jira
Miro
Google Sheets
Stack modernity Modern
62/100
How modern this stack is, based on technology relevance, AI adoption and the share of legacy tools.
In-demand technologies
Unreal Engine 9 jobs Required
$25k -83% vs market
Substance 3D Painter 6 jobs Required
$28k -67% vs market
Substance 3D Designer 6 jobs Required
$28k -59% vs market
Maya 5 jobs Required
$25k -82% vs market
Houdini 5 jobs Required
$25k -84% vs market
Python 4 jobs Optional
$25k -87% vs market
Adobe Photoshop 4 jobs Required
$25k -69% vs market
3ds Max 3 jobs Required
$25k Median
Salary medians are calculated from this company's open jobs and compared with the market.
Stack changes
Google Sheets Sep 2026
HLSL Sep 2026
C++ Sep 2026
Unreal Niagara Sep 2026
Unity Sep 2026
C# Sep 2026
ZBrush Sep 2026
Substance 3D Painter Sep 2026
Technologies recently added to or removed from this company's stack - a signal of tech migrations and new initiatives.

Salary insights

Compensation ranges based on this company's open jobs
Median
$28k
Typical range
$21k – $85k
Open positions
14
5 Jobs
Middle 60%
Senior 40%
Level Jobs Median Typical range
Middle 3 $70k $21k – $85k
Senior 2 $32k $32k – $32k
Highest paying role Material Artist - Talent Pool (2026 Opportunities) $85k
Normalized to USD per year

Growth

Hiring Momentum
58/100
Growing
Open positions
14
0 opened / 0 closed in 30 days
ATS activity
Every ~1 days
09/07/2026
Hiring Dynamics +100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
83%
Early Careers
17%
Activity Timeline
Added Google Sheets to stack Sep 2026
Added HLSL to stack Sep 2026
Added C++ to stack Sep 2026
Added Unreal Niagara to stack Sep 2026
Added Unity to stack Sep 2026
Added C# to stack Sep 2026
Added ZBrush to stack Sep 2026
Added Substance 3D Painter to stack Sep 2026
Added Substance 3D Designer to stack Sep 2026
Added Houdini to stack Sep 2026
Added Unreal Engine to stack Sep 2026
Added Python to stack Sep 2026

Offices

Where the company hires and what each office is for
Cities
2
Hiring now
2
Countries
2
Busiest office
Portland
Portland United States
HQ
4 open roles 50% engineering 100% remote 10-50 est. staff $78k Avg Salary
hires for Games, Management, Early Careers
seen since Mar 2026 job postings
Mexico City Mexico
Remote hub
9 open roles 6 posted in 90 days 78% engineering 100% remote 50-200 est. staff $26k Avg Salary
hires for Games, Early Careers
seen since Mar 2026 job postings

Jobs

Lighting Artist - GameSim - Talent Pipeline

Verified live · 1 day ago 2 months ago
$21k – $23k per year (gross) • Remote • Full-Time • Mexico City
Python
Unreal Engine
Lumen
Nanite
Design
Adobe Photoshop
3ds Max
Blender
Maya
Adobe After Effects
DaVinci Resolve
Management
Miro
Confluence
Jira
Apply

Environment Artist - GameSim - Talent Pipeline

Verified live · 1 day ago 2 months ago
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
Unreal Engine
Houdini
Substance 3D Designer
Design
Adobe Photoshop
Blender
Maya
ZBrush
Substance 3D Painter
Management
Miro
Confluence
Jira
Apply

VFX Artist - GameSim - Talent Pipeline

Verified live · 1 day ago 2 months ago
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
C#
Unity
Unreal Engine
Houdini
Substance 3D Designer
Unreal Niagara
Design
Adobe Photoshop
Blender
Maya
Management
Miro
Confluence
Jira
Apply

Technical Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 3 months ago
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
C#
C++
Unreal Engine
Houdini
Design
Adobe Photoshop
3ds Max
Maya
Substance 3D Painter
Apply

Senior 3D Environment Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 3 months ago
$28k – $32k per year (gross) • Remote • Full-Time • Mexico City
Unreal Engine
Apply

VFX Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 6 months ago
$65k – $80k per year • Remote • Full-Time • Portland
Unreal Engine
Houdini
HLSL
Apply

VFX Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 6 months ago
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Unreal Engine
Houdini
HLSL
Apply

3D Environment Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 6 months ago
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Unreal Engine
Apply

3D Environment Artist - Talent Pool (2026 Opportunities)

Verified live · 1 day ago 6 months ago
$56k – $80k per year • Remote • Full-Time • Portland
Unreal Engine
Apply