Actively hiring
Follow
Overview
News
Technologies
Salaries
Products
People
Growth
Financials
Overview
Matejlou’s blog. In this post I’m going to cover a neat technique for rendering regions of fog with varying density. I’ll start by covering some of the basic principles behind fog rendering and a few common solutions before describing the technique itself.
News
Analytic Fog Rendering With Volumetric Primitives
In this post I'm going to cover a neat technique for rendering regions of fog with varying density. I'll start by covering some of the basic principles behind fog rendering and a few common solutions before describing the technique itself. There will be a
Read more
Report
A Geometric Interpretation of the 3D Cross Product
In this short post I want to explore a simple and hopefully intuitive geometric interpretation of a common vector operation; the 3D cross product. We'll start by breaking down a somewhat related operation in 2D, sometimes called the perpendicular dot prod
Read more
Report
Ordered Dithering with Arbitrary or Irregular Colour Palettes
Introduction Hello. I have recently been spending a lot of time dithering. In image processing, dithering is the act of applying intentional perturbations or noise in order to compensate for the information lost during colour reduction, also known as quan
Read more
Report
