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Overview

This is a personal website for me, Matthew Stanley. I am a technologist that works in the Internet of Things industry with my mainbackground in data engineering and backend cloud focused software engineering inNodeJS and JavaScript. I also have worked with some level of embedded/C++ andcellular.

News

Blog 14 days ago
The Future of Game Preservation is Decomp-Annotated-Recomps
This article is my own writing. AI was used to proof-read, but the word choice and direction of this article is my own.Retro preservation has settled into a false dichotomy: Decomp or Recomp.A decompilation is perceived to be something that takes painstak
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Blog 28 days ago
Building & Enhancing Recomps: Ecosystem Updates
To date, many of my articles have been about getting games to boot within the confines of their ecosystem. The wins celebrated correctness, but not what the underlying ecosystems sought to enable. For a number of those ecosystems, standing up a new title
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Blog 1 month ago
Recomp + AI: 5 Months Later
This article heavily discusses AI. However, I wanted to express it in my own words. As such, this article has been authored by me the old-fashioned way. AI was used to help proof-read the article; but did not author what is written here.Around five months
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Blog 2 months ago
Expanding the recomp ecosystem with GBARecomp
My long term goal is to plant the seed for all legacy systems to have static recompilers - in hopes to blossom various types of ports and extensibility.Gameboy Advance was always an obvious target, and with the recent news of the decompilation of The Mini
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Blog 3 months ago
Megaman X: Recompiled Release
MegamanXSNESRecompsnesrecompMegaman X for the Super NES has just gotten it's first fully playable build, making SNESRecomp's second fully playable game, with Legend of Zelda: A Link to the Past remaining in active development towards MVP.This build was ma
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