{"company":{"id":2263916,"name":"Nintendo Systems","domain":"nintendo-systems.com","url":"https://alion.io/company/nintendo-systems"},"section":"news","answer":"Nintendo Systems: 6 headlines on record, 0 headlines in the last 90 days. Its story counts 1 milestone.","figures":[{"label":"Headlines","value":"6"},{"label":"In 90 days","value":"0"},{"label":"Milestones","value":"1"}],"blocks":[{"key":"news","title":"Headlines","source":"the outlets named on each headline, each story once","rows":6},{"key":"story","title":"Milestones","source":"Each milestone is dated by its source: registers, filings, the press","rows":1}],"news":[{"date":"2026-07-22","kind":"Blog","title":"ニンテンドーアカウントへのパスキー導入認証ポリシーの設計と実装における開発チームの取り組み","url":"https://nintendo-systems.com/engineering/00006/"},{"date":"2026-07-09","kind":"Blog","title":"GitHub Actions runnerの運用から見るニンテンドーシステムズのチーム体制","url":"https://nintendo-systems.com/engineering/00007/"},{"date":"2026-03-31","kind":"Blog","title":"ゲーム音楽配信の設計と最適化Nintendo Music における開発チームの取り組み","url":"https://nintendo-systems.com/engineering/00001/"},{"date":"2024-06-20","kind":"Blog","title":"Nintendo Switch 向けプッシュ通知システムのリプレイス事例","url":"https://nintendo-systems.com/engineering/00005/"},{"date":"2023-11-30","kind":"Blog","title":"Modernization of Nintendo eShop: Microservice and platform engineering","url":"https://nintendo-systems.com/engineering/00003/"},{"date":"2023-11-15","kind":"Blog","title":"任天堂のデータ分析基盤","url":"https://nintendo-systems.com/engineering/00004/"}],"story":[{"title":"Founded"}],"as_of":"2026-11-15","cite":"Nintendo Systems, News. Alion, Nov 15, 2026. https://alion.io/company/nintendo-systems/news","html_url":"https://alion.io/company/nintendo-systems/news","json_url":"https://alion.io/company/nintendo-systems/news.json","license":"CC BY-SA 4.0","meta":{"source":"Alion","generated_at":"2026-11-15T20:56:05Z"}}