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Summer Offer - 50% off
Hi dear readers,if you've been thinking about subscribing, this is the best time to join. We wanted to give a 50% discount until the end of summer.You may ask, why not all articles are free? We start publishing them as free and limit the older ones so LLM
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Building a pkg.go.dev TUI explorer
For years, pkg.go.dev has been the central place to discover Go packages.I genuinely like the project. The interface is clean, fast, and consistent. Unlike ecosystems such as npm, package authors don't need to explicitly publish documentation anywhere-if
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Review the actual change, not the file list
Sponsored by CodeRabbit - but this is a real PR, on a real codebase, with real findings. I'm going to show you exactly what the tool caught, what it got wrong, and whether the "AI reviews your PR" pitch holds up when the PR is 218 files and minus-74,096 l
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My thoughts on the future of Go in the AI era
To be fully honest, nowadays I don't write as much Go code as I wanted.One reason is that we don't use Go at my current company. We mostly use TypeScript, about which I still have mixed feelings, but to be fair, it works pretty well for us nevertheless. S
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Building an Agent with the Cline SDK
Cline is an open-source AI coding agent focused on real software work. Most developers first encounter Cline as an assistant in the editor or terminal, but Cline is broader than a single interface.It has both a CLI and an SDK:The CLI is for running agent
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The Filesystem Is the API (with TigerFS)
Most databases persist data to disk, but the underlying files are usually opaque: binary blobs, internal formats, encrypted pages. You cannot just open a file, edit a few lines, and expect the database state to change.But using the filesystem itself as th
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Persistent multiplayer state without chaos
In a single-player game, state is easy. There's one player, one save file, and as long as you don't corrupt the file, you're fine.In a live multiplayer game, state is the hardest problem you'll have. Two players can act on the same target at the same time
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Julien Singler Substack
Passionate and Innovative software developer with extensive experience in backend development, CI/CD pipelines, and cloud infrastructure.
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How I built the core loop of a browser multiplayer game
I'm kicking off a series about HiddenWars, a personal project I've been building with Golang and Svelte. It's a persistent browser-based hacking game with mostly PvE gameplay, some PvP tension, and an evolving lore where players build botnets, upgrade the
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