Overview
News
Salaries
Products
People
Growth
Offices
Financials

Overview

A pop culture history newsletter tracing the origin stories of the latest trends in the zeitgeist. Click to read Pop Cultural Precursors, a Substack publication with hundreds of subscribers.

News

Blog 2 months ago
One Last Look Inside Tippett Studio
Tippett Studio, the legendary Berkeley special-effects house founded by Phil Tippett, is closing up its animation workshop after declaring bankruptcy. This weekend, the studio is being emptied out in an estate sale: models, props, cameras, lights, product
Read more
Report
Blog 2 months ago
Before ragebait had a name, this filmmaker dared critics to fight him
Anyone who's seen a John Wick movie or Taken knows that vigilante action-thrillers can be fun and cathartic. But as Jamelle Bouie writes, Uwe Boll's latest film, Citizen Vigilante, fails even at its meager ambition to be a satisfying right-wing revenge fa
Read more
Report
Blog 3 months ago
How Pokémon Go exposed America's bad level design
Pokémon Go was released a decade ago and quickly amassed more than half a billion downloads. It wasn't the first augmented reality game to use a phone's GPS to tie gameplay to your physical location, but no location-based game before or since has matched
Read more
Report
Blog 3 months ago
Can This Forgotten Medium Be Saved Before It Disappears?
The familiar Scooby-Doo theme song plays. BEEEEP. Velma and Scoob arrive at Shaggy's house to bring him along for a fun day on the beach. BEEEEP. But Shaggy isn't answering his doorbell! BEEEEP. He refuses to go to the beach because he has acne. He's even
Read more
Report
Blog 3 months ago
How Star Citizen Turned Crowdfunding Itself Into a Game
Fourteen years after its Kickstarter campaign began, Star Citizen has crossed a milestone that would have seemed absurd when I first wrote about it for WIRED in 2015: more than $1 billion in lifetime crowdfunding...The game still doesn't have a final comm
Read more
Report
Blog 5 months ago
No one ever said "Just the facts, ma'am" on Dragnet. It originated in a parody.
Sometimes a popular media property is defined by one iconic line. If you grew up with a television in the monoculture era, you probably remember many of these:"Everybody lies.""Make it so.""Whatchoo talkin' 'bout, Willis?""Just one more thing...""Dy-no-mi
Read more
Report
Blog 6 months ago
The origin story of Stardew Valley
This may be hard to believe, but 20 years ago, farm simulations were the niche-est of niche game subgenre. Here's how I felt I had to explain (and defend the existence of) them in a 2004 Wired magazine piece."Who would possibly want to play Little House o
Read more
Report
Blog 6 months ago
You've Never Seen the Best Adaptation of Dune
Everyone is talking about the next installment in Denis Villeneuve's Dune films. But the most ambitious-and arguably best-adaptation of Frank Herbert's Dune never made it past pre-production.That version was a unique collaboration between the artists behi
Read more
Report
Blog 7 months ago
The Reagan-Era Game That Feels Like It Was Made for 2026
I first interviewed Steve Meretzky nine years ago about his trailblazing game A Mind Forever Voyaging for Glixel, a short-lived gaming portal launched by Rolling Stone. It was the first year of the Trump presidency, and it felt like an appropriate moment
Read more
Report
Blog 9 months ago
The Event that Birthed Battle Bots
I'm trying out a different format for this edition of the newsletter. Here is the story of the world's first robot combat competition, the 1989 Critter Crunch, presented as a zine.I initially wrote a version of this piece for Wired magazine, and that's in
Read more
Report