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Overview

Treehouse Games. Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.

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News steam 1 year ago
Voyagers of Nera on Steam
Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
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News discord 1 year ago
Join the Voyagers of Nera Discord Server!
Coop survival adventure game for up to 10 friends. Survive a magical ocean world with friends as you sail to islands, battle monsters and awaken lost spiri
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Blog 1 year ago
Ben Richards
Ben is an audio and game designer, writer and composer with a passion for problem solving. He loves building the sounds, stories and systems that help bring a world to life. Away from his desk, he enjoys music, movies, and multiplayer games with friends.
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Blog 1 year ago
Tim Michaels
Tim is a Game Designer focused primarily on combat systems and player movement. He seeks to make game systems that are responsive, satisfying, and memorable. Prior to joining Treehouse, he worked at Industrial Toys and Electronic Arts. Outside of work, he
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Press release 4 years ago
Sophia Oh Read more
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Blog 4 years ago
Brandon Nguyen
Brandon is a generalist Game Engineer with a love of exploring novel video game experiences. Before Treehouse, he cut his teeth at Maxis Studios on a variety of different projects, focusing on simulation style gameplay. Outside of work you can find Brando
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Blog 4 years ago
Kyle Youngblom
Kyle is a 3D generalist who is enthusiastic about most every aspect of game art. He's joined Treehouse to focus on rocks, plants, buildings… in short: environment art. He loves exploring new tools and techniques, and is passionate about design, usability,
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Blog 5 years ago
Luke Larson
Luke spent 3 years working in data processing and micro-frontends at Credit Karma, while making games on the side. He jumped from hobbyist to professional when he joined Treehouse as a backend engineer with a passion for designing reliable systems. Outsid
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Blog 5 years ago
Stephanie Rivet
Stephanie is a Producer focused on building collaborative and inclusive teams and helping them achieve their goals and ship awesome games. Before Treehouse, Stephanie was at Riot Games for 8 years, where she helped deliver maps and game modes for events i
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Blog 5 years ago
Christina D'Attomo
Christina is a game designer who is passionate about world building and bringing players together. She joined Treehouse after contributing to a few AAA titles and spending 5 years working on Destiny's reward systems. Her focus at Treehouse is on building
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