{"id":1674136,"url":"https://alion.io/job/2k-build-systems-engineer","title":"Build Systems Engineer","company":{"id":46865,"name":"2K","domain":"2k.com","url":"https://alion.io/company/2k-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":88,"open_postings":26,"ghost_share":0,"stale_share":0.269,"repost_share":0,"time_to_fill_p50_days":83,"computed_at":"2026-10-10T05:45:15Z"}},"role":"DevOps","role_family":"DevOps","seniority":null,"employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Austin, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":97000,"max_usd":219000,"period":"year","method":"role_country_seniority_unknown","sample_n":3328},"experience_years_min":null,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"Ansible","optional":false},{"name":"AWS","optional":false},{"name":"Azure","optional":false},{"name":"C#","optional":false},{"name":"CI/CD","optional":false},{"name":"Configuration Management","optional":false},{"name":"GCP","optional":false},{"name":"Jenkins","optional":false},{"name":"Linux","optional":false},{"name":"Puppet","optional":false},{"name":"Python","optional":false},{"name":"Terraform","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Windows","optional":false}],"status":"live","first_seen_at":"2026-10-01T20:09:54Z","employer_posted_date":"2026-10-01","last_verified_at":"2026-10-10T23:57:09Z","board_verified":true,"closed_at":null,"days_open":9,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":9},"description":"Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K.We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.\nOur portfolio is brought to life by some of the most influential game development studios in the world.Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.\nBut what truly powers 2K is our people.\nWe believe the best ideas come from teams that feel empowered, supported, and inspired.As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.\nWhat We Need\nWe are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.\nThe ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day-to-day operational support with long-term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.\nDuties\nGuide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.\n\nMaintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.\n\nContribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.\n\nDevelop build automation scripts and maintain reusable pipeline components.\n\nAssist in integrating related services, plugins, and automation tools into CI/CD workflows.\n\nSupport observability solutions to monitor build ecosystems and track cloud service performance metrics.\n\nCreate clear documentation and promote build automation and CI/CD best practices across teams.\n\nCollaborate with Perforce specialists to ensure reliable source control integration.\n\nProvide technical support, guidance, and troubleshooting assistance to internal development and build teams.\n\nMust-Haves\nPractical experience running and maintaining Production level build systems supporting game development pipelines.\n\nHands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.\n\nHands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.\n\nProficiency in scripting and automation using languages such as Python, C#, or similar.\n\nWorking knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.\n\nFamiliarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.\n\nSolid OS troubleshooting skills across both Windows and Linux environments.\n\nStrong problem-solving ability to isolate and resolve build pipeline failures quickly.\n\nClear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders.\n\nCommitment to good documentation habits and continuous learning in CI/CD and cloud technology space.\n\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\nPlease note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.\nPlease note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. 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