{"id":3488735,"url":"https://alion.io/job/2k-senior-technical-animator-2","title":"Senior Technical Animator","company":{"id":46865,"name":"2K","domain":"2k.com","url":"https://alion.io/company/2k-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":88,"open_postings":22,"ghost_share":0,"stale_share":0.273,"repost_share":0,"time_to_fill_p50_days":84,"computed_at":"2026-11-02T06:13:15Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Montreal, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":57000,"max_usd":116000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-29T19:25:52Z","employer_posted_date":"2026-10-29","last_verified_at":"2026-11-02T10:14:00Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape advanced animation systems and runtime character performance in Unreal Engine 5. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay to bring the richly imagined world of BioShock to life. \nWhat You’ll Do:\nImplement and configure animation assets and systems directly inside Unreal Engine 5. \nAuthor, maintain, and optimize complex Animation Blueprints as well as runtime procedural systems, including cloth, IK, and secondary dynamics. \nTune, refine, and troubleshoot Motion Matching and advanced locomotion systems to deliver fluid, responsive movement. \nEnsure all animation assets, runtime systems, and editor frameworks are fully optimized for smooth runtime performance and memory efficiency. \nDiagnose and resolve technical animation issues spanning Maya and the game engine. \nPartner with animation and engineering leads to refine authoring pipelines, document tools and processes, and mentor team members in best practices. \nWhat We’ll Do Together:\nAt Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.\nSkills & Experiences:\n5+ years of professional technical animation experience in video game development, with at least one shipped AAA title. \nDeep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger. \nThorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth. \nSolid grasp of human anatomy and kinesiology, with an understanding of how skeletal mechanics drive deformation rigs and realistic performance. \nClear understanding of traditional animation principles and how to effectively apply them within real-time gameplay constraints. \nWho You Are:\nA reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.\nA solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.\nExperienced in working in cross-disciplinary teams with strong communication skills.\nPersistent and self-motivated with a proactive mindset.\nAble to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.\nAn active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.\nHighly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.\nA strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.\nDedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.\nWho We Are:\nAt Cloud Chamber, we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.\nFor candidates located in Quebec:\nThis position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\nPlease note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.","description_format":"text","description_chars":4975,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"French","level":"All levels","optional":false},{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Console Games","PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-29T22:38:09Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":3,"expected_fill_days":84,"reasons":["conf:0","velocity","win:early"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/2k-senior-technical-animator-2","json_url":"https://alion.io/job/2k-senior-technical-animator-2.json","meta":{"generated_at":"2026-11-02T14:12:16Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":19510,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-03T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":46865},"rest":"https://alion.io/mcp/rest/get_company?id=46865"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2F2k-senior-technical-animator-2"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2F2k-senior-technical-animator-2"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2F2k-senior-technical-animator-2"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/2k-senior-technical-animator-2\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2F2k-senior-technical-animator-2"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3488735}},{"tool":"search_jobs","arguments":{"company":"2k.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3488735},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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