{"id":2613851,"url":"https://alion.io/job/abstraction-lead-character-artist","title":"Lead Character Artist","company":{"id":4417638,"name":"Abstraction","domain":"abstraction.games","url":"https://alion.io/company/abstraction-2","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Eindhoven, Netherlands"],"countries":["NL"],"hiring_countries":["DE","GB","NL"],"hiring_countries_total":3,"salary":null,"salary_estimate":{"min_usd":52000,"max_usd":154000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":39},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"ZBrush","optional":false},{"name":"Confluence","optional":true},{"name":"Jira","optional":true}],"status":"live","first_seen_at":"2026-09-24T12:29:30Z","employer_posted_date":"2026-09-24","last_verified_at":"2026-10-20T03:15:57Z","board_verified":true,"closed_at":null,"days_open":25,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":25},"description":"Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.\nWe are looking for a visionary and experienced Character Art Lead to lead the artistic vision of our co-development projects from concept to final delivery, creating key assets, overseeing the planning, coordination, and delivery of art production across our exciting AAA co-development projects.\nAs a key creative contributor, you will execute and drive the development of iconic visuals, collaborate with leadership across disciplines and clients, and provide high-level guidance to the project team and be part of the project’s decision-making leadership.\nThis role is ideal for a seasoned artist who combines hands-on expertise with long-term thinking, and you will partner with creative and technical leads to ensure that artistic vision is met while staying on schedule and within scope. You’ll be responsible for creating key assets, supporting and enabling team workflows, ensuring consistent communication among project disciplines and external partners. \nWe value diverse perspectives and welcome candidates from all backgrounds to help us push the boundaries of our amazing game projects.\nImpact\nIn this role, you'll be much more than your job title. You will:\nCultivate Collaboration: Enhance our team culture through active participation and open communication.\n\nIgnite Innovation: Bring fresh, creative ideas that challenge conventional thinking.\n\nEmbody Our Values: Live our core values and inspire others by example.\n\nEncourage Growth: Share your knowledge, fostering both individual and team development.\n\nChampion Positive Change: Help steer our company towards impactful, industry-leading initiatives.\n\nYour contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community.\n\nResponsibilities\nTranslate concept art and key art into high-quality, production-ready character and creature assets, including high-poly sculpts, game-ready meshes, UVs, and PBR textures.\n\nCreate key character assets that set the quality bar and visual benchmark for the character team.\n\nWork closely with the client-side Art Director and concept artists to faithfully interpret the visual direction and style, and raise any feasibility concerns early.\n\nComfortable working under ambiguity, with a proactive, problem-solving mindset and sound artistic judgment when references or direction are incomplete.\n\nImplement character assets in engine (Unreal Engine), including material and shader setup, LODs, and asset configuration, making sure they look and perform as intended in-game.\n\nGuide and support the character art team through regular reviews, clear feedback, and hands-on help, ensuring consistency in quality and style across all character deliverables.\n\nCollaborate with tech art, rigging, and animation to ensure assets meet technical specifications and deform well.\n\nEstablish and maintain character art workflows, best practices, and documentation for the team.\n\nProvide task estimates and progress updates to Production for character art deliverables.\n\nSupport character team recruitment as needed, including portfolio reviews and art tests.\n\nKnowledge & Experience\n7+ years of experience as a Character Artist in game development, including experience in a Lead or Senior role on shipped AAA titles.\n\nAn outstanding portfolio demonstrating realistic human anatomy and creature work, with a strong grasp of form, proportion, and surface detail.\n\nProven ability to take a concept from 2D to a finished, game-ready 3D asset while staying true to the original design.\n\nExpert knowledge of sculpting, modelling, and texturing tools such as ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter.\n\nStrong understanding of real-time character pipelines, including retopology, UVs, baking, PBR texturing, and optimisation for performance.\n\nSolid experience implementing and setting up character assets in Unreal Engine.\n\nVersatility across other styles (stylized, cartoony) is a plus, though this project calls for a grounded, realistic approach.\n\nStrong communication skills and the ability to give and receive constructive feedback.\n\nFamiliarity with Jira, Confluence, or similar tools.\n\nBonus: Able to concept and ideate through rough sculpting and 2d techniques.\n\nBonus: Knowledge of clothing, hair, and scan-based workflows (e.g., Marvellous Designer, hair cards or grooms, Wrap).\n\nWhat We Offer:\nAn autonomous job within a professional and informally organised company\n\nA competitive salary\n\nA lot of room for personal development and ownership\n\nPossibility to work hybrid/onsite, or fully remote\n\nAn employment contract if you live in the Netherlands, Germany, or the UK, or a freelancer contract if you live within one of our approved countries.\nAbstraction cannot currently hire remote freelance contractors from Germany, Spain, Italy, France, or the USA.\n\nWe are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the 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