{"id":854237,"url":"https://alion.io/job/aesir-interactive-technical-animator-regularsenior-fmd","title":"Technical Animator - Regular/Senior (f/m/d)","company":{"id":695075,"name":"Aesir Interactive","domain":"aesir-interactive.com","url":"https://alion.io/company/aesir-interactive","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Personio","truth_index":{"grade":"A","score":87,"open_postings":6,"ghost_share":0,"stale_share":0.333,"repost_share":0,"time_to_fill_p50_days":378,"computed_at":"2026-11-08T05:47:12Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Munich, Germany"],"countries":["DE"],"hiring_countries":["DE"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":53000,"max_usd":151000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":true,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"C++","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2024-10-11T13:36:57Z","employer_posted_date":"2024-10-11","last_verified_at":"2026-11-08T15:34:07Z","board_verified":true,"closed_at":null,"days_open":758,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":757},"description":"Your role:\nAs a Technical Animator at Aesir Interactive, you will be the link between the animation and development departments. Your role involves integrating complex animations into our game engines (preferably Unreal Engine 5) and ensuring a smooth pipeline for the entire production team. You will work closely with our designers, programmers, and artists to create innovative animations that are both technically sound and visually impressive. You will contribute significantly to the performance and quality of our projects, ensuring that all animated content is implemented efficiently and runs smoothly.The kind of stuff you`ll be doing:\nIntegrating and optimizing animations in Unreal Engine 5 using Blueprints or C++.\nCreating animation graphs and rigs to ensure fluid movement.\nCollaborating with design and development teams to incorporate animations into gameplay.\nSupporting the development and implementation of character animations for humanoid and animal rigs.\nDeveloping scripts and tools to assist the animation and art teams in their daily work.\nUtilizing performance profilers to optimize animations for various platforms (PC, console).\nCollaborating with programmers to solve technical challenges and develop new animation technologies.\nThe ideal candidate also has one more of the following:\nExperience developing and implementing animations for console projects.\nProficiency with tools like Houdini, MotionBuilder, or other procedural animation tools.\nExperience in integrating audio and visual effects into animations.\nExperience with motion capture and the implementation of Mo-Cap data.\nKnowledge of post-processing and visual effects.\nA background as an animator, technical artist, or programmer.\nInitial experience in leading smaller animation teams or projects.\nMotivation to learn German (for non-German speakers).\nExperience with Motion Matching Solutions.\nBenefits\nAn inspiring and creative work environment\nA 38-hour workweek to ensure a healthy work-life balance.\nRelocation support to ensure a smooth start in Munich.\nFlexibility through remote work options tailored to project requirements.\nFree drinks (soft drinks, coffee, tea) and weekly fresh organic fruits.\nMonthly top-up of a company card worth €50, usable for various purchases*.\nTable tennis and foosball tables for relaxation after demanding tasks.\nExciting company events that foster knowledge exchange and provide space for fun and recreation.\nCoverage of public transportation costs and meal subsidies*.\n*After successful completion of the probation period.You have:\nSolid knowledge of game engines (preferably Unreal Engine 5) and their animation systems.\nStrong experience in using animation software such as Maya, 3ds Max, or Blender.\nProficiency in creating animation graphs and animation states.\nKnowledge of scripting languages like Python or C++.\nBasic understanding of rigging and skinning techniques.\nExperience in optimizing animations and working with profilers.\nA strong artistic understanding of movement, posing, and timing.\nGood communication skills and the ability to explain technical details clearly.\nYou are:\nSelf-motivated, self-directed, and reliable in executing your tasks.\nA team player, ready to collaborate closely with different departments.\nFlexible and able to adapt quickly to new challenges and technologies.\nOpen to feedback and capable of incorporating both criticism and suggestions into your work.\nPassionate about games and the technical challenges of game development.\nConfident in communicating in English (company and project language).","description_format":"text","description_chars":3575,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"German","level":"All levels","optional":false},{"language":"English","level":"Upper-Intermediate (B2)","optional":false}]},"benefits":["Company events"],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":true,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-13T05:26:28Z"}],"visa":[],"liveness":{"score":17,"band":"cold","label":"Long shot","p_open":1,"p_active":0.598,"p_room":0.28,"age_days":757,"expected_fill_days":378,"reasons":["conf:2","win:tail","crowd:"],"computed_at":"2026-11-08T05:47:12Z"},"pay":null,"html_url":"https://alion.io/job/aesir-interactive-technical-animator-regularsenior-fmd","json_url":"https://alion.io/job/aesir-interactive-technical-animator-regularsenior-fmd.json","meta":{"generated_at":"2026-11-08T23:06:20Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per 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