{"id":3200119,"url":"https://alion.io/job/analog-animator","title":"Animator","company":{"id":658,"name":"Analog","domain":"analog.io","url":"https://alion.io/company/analog","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Abu Dhabi, United Arab Emirates"],"countries":["AE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Unity","optional":false},{"name":"Blender","optional":true}],"status":"live","first_seen_at":"2026-10-15T10:09:13Z","employer_posted_date":"2026-10-15","last_verified_at":"2026-10-24T23:33:19Z","board_verified":true,"closed_at":null,"days_open":9,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":9},"description":"Analog is looking for an Animator who can make a character feel alive in three seconds of motion. Not a pose, not a technically correct cycle, but a performance that lands before anyone reads a word of copy.\nYou will animate characters and creatures for real time 3D, AR and VR experiences, and deliver into Unity or Unreal. This is a hands on individual contributor role. You will be animating every day, sitting close to riggers, 3D artists and engineers, and seeing your work run live rather than rendered out and forgotten.\nWhat you’ll do\nCharacter Animation\nCreate high-quality keyframe animation for real-time, interactive characters and creatures, with strong personality.\n\nAnimate cycles, transitions, interactions and one off performance beats to a polished, final standard.\n\nApply expert understanding of timing, weight, spacing, arcs, posing, staging, anticipation, follow-through and appeal. Iterate quickly while maintaining a consistently high quality bar\n\nReal Time Delivery\nPrepare and export animation into Unity, working inside engine and performance budgets.\n\nWork with engineers on animation state machines, transitions, blend trees/spaces, looping behaviour and runti Maintain consistent naming conventions, file structures, frame ranges and export settings in line with pipeline standards.\n\nCollaboration\nPartner with riggers early, stress test rigs and give clear feedback on controls, deformation and usability.\n\nWork with 3D Artist and engineers to unblock animation dependencies.\n\nSupport motion capture sessions and clean up captured data where needed.\n\nMaintain and extend existing animation sets without losing consistency of style.\n\nBuild reference libraries and study live action, human and animal motion to raise the bar on quality.\n\nWhat you bring\nThree to five years of professional experience as a character or 3D animator.\n\nStrong keyframe animation skills in Autodesk Maya.\n\nA showreel demonstrating polished character or creature performance with clear evidence of your own contribution.\n\nSolid command of animation principles: timing, weight, spacing, arcs, staging and appeal.\n\nExperience delivering animation into Unity or Unreal.\n\nComfortable working with rigs and raising rigging issues constructively.\n\nAbility to take direction, iterate quickly and deliver to a high standard within production deadlines. Ability to take direction, iterate at pace and hit delivery dates.\n\nClear communication and collaborative approach.\n\nNice to Have\nShipped games, AR or VR titles, or high end interactive experiences.\n\nMotion capture cleanup experience.\n\nFacial animation or lip sync work.\n\nFamiliarity with Blender and/or iClone.\n\nShowreel Requirement\nApplicants must submit a showreel or portfolio link that clearly shows:\nFinished character or creature animation rather than work in progress passes.\n\nYour specific contribution to each shot.\n\nA range of performance: body mechanics, acting and interaction.\n\nAnalog is building things the world has not seen before, and animation is a big part of how people first connect with and experience them.","description_format":"text","description_chars":3080,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Machine Learning","Robotics AI","Edge AI","Foundation Models"],"lifecycle":[{"event":"open","at":"2026-10-24T08:05:10Z"}],"visa":[],"liveness":{"score":77,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.819,"p_room":0.945,"age_days":9,"expected_fill_days":23,"reasons":["conf:0","win:mid"],"computed_at":"2026-10-25T00:11:23Z"},"pay":null,"html_url":"https://alion.io/job/analog-animator","json_url":"https://alion.io/job/analog-animator.json","meta":{"generated_at":"2026-10-25T00:11:23Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":278,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-26T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":658},"rest":"https://alion.io/mcp/rest/get_company?id=658"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fanalog-animator"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fanalog-animator"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fanalog-animator"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/analog-animator\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fanalog-animator"}]}