{"id":3200136,"url":"https://alion.io/job/analog-senior-character-rigger","title":"Senior Character Rigger","company":{"id":658,"name":"Analog","domain":"analog.io","url":"https://alion.io/company/analog","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Abu Dhabi, United Arab Emirates"],"countries":["AE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":29000,"max_usd":77000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":109},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-22T10:35:48Z","employer_posted_date":"2026-09-22","last_verified_at":"2026-10-25T14:28:41Z","board_verified":true,"closed_at":null,"days_open":33,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":33},"description":"We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.\nThis position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.\nResponsibilities\nDesign, build, and deliver production-ready character and creature rigs in Autodesk Maya\n\nOwn skeleton setup, skinning, deformation systems, constraints, and corrective solutions\n\nCreate clean, stable, and animator-friendly control rigs focused on performance and usability\n\nCollaborate closely with animators to support expressive and efficient animation workflows\n\nEnsure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams\n\nDebug, iterate, and improve rigs based on animation and runtime feedback\n\nMaintain and improve existing rigs without compromising quality or consistency\n\nThis Role Is Not\nA Tech Artist or tools-focused role\n\nA lead-only or supervisory position with limited hands-on rigging\n\nAn animation-first position\n\nA Blender- or 3ds Max-centric rigging role\n\nQualifications\nExpert-level rigging experience in Autodesk Maya (non-negotiable)\n\n5+ years of professional experience as a character or creature rigger\n\nProven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences)\n\nStrong understanding of anatomy, deformation, skinning, and corrective techniques\n\nSolid grasp of animation fundamentals (timing, weight, staging) to support animator needs\n\nExperience working with Unity or Unreal pipelines from a rigging perspective\n\nAbility to work independently, take ownership, and deliver production-ready work\n\nStrong communication skills and ability to clearly explain rigging decisions\n\nNice to Have\nCloth, hair, or secondary motion setups in Maya or real-time environments\n\nMotion capture familiarity and basic mocap cleanup workflows\n\nUnderstanding of character modeling and texturing pipelines\n\nPortfolio Requirement\nApplicants must provide a portfolio that clearly demonstrates:\n\nMultiple fully built character or creature rigs\n\nClear evidence of personal, hands-on contribution\n\nDeformation quality, control design, and animator usability\n\nCandidates should be comfortable walking through their rigs and explaining how and why they were built.","description_format":"text","description_chars":2589,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Machine Learning","Robotics AI","Edge AI","Foundation Models"],"lifecycle":[{"event":"open","at":"2026-10-24T08:05:10Z"}],"visa":[],"liveness":{"score":54,"band":"ok","label":"Likely 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