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Salary
$150k – $250k per year
Location
In office (South San Francisco)
Seniority
Middle · 3+ years exp
Visa
H-1B filings in 12 months: 1
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Sep 25, 2026.

Overview
Company
Impact
Profile match
A smarter surgical platform. We're building the intelligence layer for surgery, starting with endourology.
Backed by Y Combinator

About Andromeda

Andromeda is building autonomous surgical robots designed to help surgeons perform procedures more safely, consistently, and efficiently. Our engineers and designers work across robotics, software, hardware, machine learning, and clinical operations to bring robotic systems from concept to real-world deployment. We are a small, highly collaborative team that values ownership, curiosity, craft, and the ability to move quickly from idea to execution.

The Role

We are looking for a creative UX Designer who thinks like an artist and is comfortable at the intersection of hardware and software. This is not a traditional product design role. You will design the experience through which surgeons control a surgical robot via an iPad, making complex real-time interactions feel intuitive, responsive, and human. Think of it like designing a game where every interaction has real consequences. If the surgeon pushes on tissue, the interface needs to respond visually, the way a game gives you feedback when you hit something. That level of craft and psychological thinking about interaction is what we are looking for.

What You’ll Do

  • Design the touchscreen interface that lets surgeons control the robot intuitively in real time.
  • Create visual feedback systems that communicate robot state, tissue interaction, and surgical progress clearly and immediately.
  • Conduct user research with surgeons to understand their mental models, workflows, and pain points.
  • Rapidly prototype and iterate on interaction concepts, from rough sketches to high-fidelity mockups.
  • Work across both 2D and 3D, designing dynamic interfaces with animation and motion, not static screens.
  • Collaborate closely with hardware and software engineers to translate design intent into a working product.
  • Define and maintain design guidelines for the surgical interface.

What We’re Looking For

  • 3 to 4 years of experience in UX, interaction design, or a related creative field.
  • A strong portfolio that demonstrates thoughtful, high-craft work. This is the main thing we evaluate, more than years of experience.
  • Experience designing something genuinely impressive, ideally involving hardware-software interaction.
  • Real ability across both 2D and 3D design, including dynamic interfaces, animation, and how interactions feel to the user.
  • Experience conducting user research. You should have done user research before and know how to translate insights into design decisions.
  • Comfort working in a fast-paced, ambiguous startup environment where the scope evolves.

Nice to Have

  • Background in game design or mobile game development.
  • Background at animation studios.
  • Experience with Unity, Unreal Engine, or similar interactive tools.
  • iOS or mobile app design experience.

What This Role Is Not

  • This is not a front-end coding role. We have a UI Engineer for that.
  • This is not a traditional enterprise UX role focused on wireframes and user flows.
  • This is not for someone who has only designed digital-only products.

What Success Looks Like

Successful designers at Andromeda combine strong craft and taste with a deep curiosity about how people interact with complex systems. They prototype quickly, conduct real user research, and design interfaces that feel intuitive even when the underlying system is complex. They collaborate closely with engineers, iterate fast, and care about building something that works in the real world.

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