{"id":3993691,"url":"https://alion.io/job/apple-ios-engineer-apple-inc-","title":"iOS Engineer - Apple, Inc.","company":{"id":12,"name":"Apple","domain":"apple.com","url":"https://alion.io/company/apple","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Apple Jobs","truth_index":{"grade":"A","score":89,"open_postings":835,"ghost_share":0,"stale_share":0.217,"repost_share":0.006,"time_to_fill_p50_days":90,"computed_at":"2026-11-09T06:03:00Z"}},"role":"Mobile","role_family":"Mobile","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Seattle, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AVFoundation","optional":false},{"name":"AVKit","optional":false},{"name":"Core Animation","optional":false},{"name":"Core Image","optional":true},{"name":"Metal","optional":true},{"name":"Objective-C","optional":true},{"name":"Swift","optional":true},{"name":"SwiftUI","optional":true}],"status":"live","first_seen_at":"2026-11-03T20:27:38Z","employer_posted_date":"2026-11-10","last_verified_at":"2026-11-10T00:24:00Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"The Apple TV app brings together movies, shows, and live sports into one beautifully unified experience across Apple devices and dozens of third-party platforms. Our teams build the interfaces and interactions that millions of people rely on every day to discover, watch, and enjoy content they love. If you are passionate about crafting apps and experiences that ship at global scale, this is your opportunity to leave a lasting mark on how the world experiences Apple.\nDescription\nIn this role, you will architect and implement sophisticated media playback features using AVFoundation, CoreMedia, and AVKit across iOS and related Apple platforms. You will collaborate closely with framework, platform, and product teams to diagnose hard problems at the intersection of media pipelines, rendering, and system performance. Your work will directly influence the media experience on devices used by people around the world.\nMinimum Qualifications\n4+ years of professional iOS, MacOS, tvOS or VisionOS development\nDeep expertise in Swift, including protocol-oriented design, concurrency (async/await, structured concurrency), and performance-sensitive programming patterns\nDemonstrated ability to diagnose complex, multi-layered bugs involving media synchronization, codec behavior, or buffering anomalies\nStrong background in performance profiling using Instruments, including Time Profiler, Allocations, or Core Animation tooling\nBachelor's degree in Computer Science, Electrical Engineering, or a related technical discipline, or equivalent practical experience\nTrack record of writing maintainable, well-tested Swift code at scale in a professional engineering environment\nPreferred Qualifications\nHands-on experience with SwiftUI for building declarative media-integrated user interfaces across Apple platforms\nExperience developing with a strong focus on media frameworks including AVFoundation, CoreMedia, and AVKit\nFamiliarity with macOS and tvOS platform differences as they relate to media playback, window management, and HID input handling\nProven experience building and shipping production applications that depend on real-time media playback, streaming pipelines, or AV capture\nProficiency in Objective-C for interfacing with legacy or lower-level C-based media APIs within mixed-language codebases\nExperience with HTTP Live Streaming (HLS) internals, including manifest parsing, variant stream selection, and segment delivery optimization\nExposure to Metal or Core Image for GPU-accelerated video post-processing or custom rendering pass 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