{"id":2135795,"url":"https://alion.io/job/apple-senior-software-engineer-ai-tools-special-projects","title":"Senior Software Engineer, AI Tools – Special Projects","company":{"id":12,"name":"Apple","domain":"apple.com","url":"https://alion.io/company/apple","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Apple Jobs","truth_index":{"grade":"A","score":91,"open_postings":861,"ghost_share":0,"stale_share":0.171,"repost_share":0.002,"time_to_fill_p50_days":95,"computed_at":"2026-11-01T06:10:25Z"}},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cupertino, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":221000,"max_usd":411000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":3667},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Maya","optional":false},{"name":"Multimodal AI","optional":false},{"name":"Objective-C","optional":false},{"name":"Python","optional":false},{"name":"Swift","optional":false},{"name":"SwiftUI","optional":false},{"name":"Unity","optional":false},{"name":"Metal","optional":true},{"name":"RealityKit","optional":true}],"status":"live","first_seen_at":"2025-12-09T00:16:09Z","employer_posted_date":"2026-10-31","last_verified_at":"2026-11-01T23:46:15Z","board_verified":true,"closed_at":null,"days_open":327,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":327},"description":"Apple’s next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We’re looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.\nYou will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.\nDescription\nOur team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple’s next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. 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The work is hands-on, highly cross-disciplinary, and central to shaping how Apple’s intelligent systems evolve.\nMinimum Qualifications\nProven experience developing high-quality tools with intuitive workflows for technical or creative professionals\nProficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)\nExperience developing software in Python, including scripting, pipelines, or backend integrations\nExperience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)\nUnderstanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications\nStrong grasp of Apple development tools and frameworks\nAbility to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features\nDemonstrated success collaborating with cross-functional teams\nExcellent problem-solving, debugging, and communication skills\nBachelor’s or Master’s degree in Computer Science or related technical field, and 5+ years of industry experience\nPreferred Qualifications\nExperience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)\nExperience with 3D content creation pipelines and familiarity with common formats such as USD\nKnowledge of modern rendering techniques, including Metal\nExperience developing connected applications backed by large-scale data storage and cloud services\nExperience with data visualization, data mining, or analytics tooling\nFamiliarity with creative pipelines in animation, simulation, robotics, or game development\nExperience building annotation tools, labeling systems, or user-study data pipelines\nExperience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)\nUnderstanding of interaction paradigms for 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