{"id":1016113,"url":"https://alion.io/job/applied-materials-software-engineerunity-3d-2","title":"Software Engineer(Unity 3D)","company":{"id":2749,"name":"Applied Materials","domain":"appliedmaterials.com","url":"https://alion.io/company/applied-materials","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Eightfold","truth_index":{"grade":"A","score":89,"open_postings":535,"ghost_share":0.004,"stale_share":0.209,"repost_share":0.017,"time_to_fill_p50_days":68,"computed_at":"2026-09-26T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bengaluru, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":30000,"max_usd":70000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":60},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"CI/CD","optional":false},{"name":"Git","optional":false},{"name":"GitHub","optional":false},{"name":"GitLab","optional":false},{"name":"Jenkins","optional":false},{"name":"Machine Learning","optional":false},{"name":"Rest API","optional":false},{"name":"Scrum","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-06-12T00:00:00Z","employer_posted_date":"2026-08-27","last_verified_at":"2026-09-27T03:18:51Z","board_verified":true,"closed_at":null,"days_open":107,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":106},"description":"Who We Are\nApplied Materials is the global leader in materials science and engineering solutions that are at the foundation of virtually every new semiconductor chip and advanced display in the world. The equipment that we create and service is essential to advancing AI and accelerating the commercialization of next-generation semiconductor chips. Join us and push the boundaries of materials science and engineering in a company at the foundation of the electronics industry. The work we do together advances the world’s technology.\nWhat We Offer\nLocation:\nBangalore,INDYou’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible-while learning every day in a supportive leading global company. Visit our Careers website to learn more.\nAt Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.\nAs a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies-like machine learning and AI-to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.Job Summary:\nWe are seeking an experiencedUnity Developer with over five years ofexpertisein creating immersive AR/VR applications. The ideal candidate willpossessa solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.\nExperience - 7 - 10 Years\nEducation - B.E/B.Tech\nKey Responsibilities:\nArchitect and develop scalable AR/VR applications using Unity3D.\n\nCreating andmaintaininginteractive AR and VR user experiences using Unity.\n\nCollaborate with cross-functional teams including designers, artists, and backend developers.\n\nCollaborating with other developers to define, design, and ship new features.\n\nOptimizerendering pipelines and application performance across devices.\n\nIntegrate AR/VR SDKs\n\nImplement UI/UX for immersive environments.\n\nConduct code reviews and mentor junior developers.\n\nStay current with emerging technologies and best practices in AR/VR.\n\nContinuously learning and adapting to new tools and platforms\n\nTechnical Skills:\nCoreC#Development:\nVery Strong knowledgeC#andMonobehaviorframework\n\nStrongObject-Oriented Programming (OOP)knowledge\n\nWriting efficient, reusable, and reliable code.\n\nMaintaining code quality, organization, and automatization.\n\nDocumenting code and technical specifications for easy reference and future development.\n\nVery StrongknowledgeofSoftwareDesignPatternswith their implementationUnity andwriting decupled code,theoretical knowledge candidate will be rejected upfront\n\nFactory\n\nAbstractFactory\n\nSRP\n\nCommand\n\nStrategy\n\nIOC\n\nState\n\nDOTS\n\nGenerics\n\nGood knowledge of consuming rest API\n\nStrong knowledge ofUnity Profiler & Performance Optimization\n\nStrong logical and debugging skills\n\nMultiplayer development knowledge\n\nStrong communicationskills, fluent in English\n\nUnity Engine\nUnity 6\n\nLighting, Materials, and Post-Processing\n\nGPU Instancing & Draw Call Optimization\n\nUnity URP/HDRP pipelines\n\nMecanimAnimation Systemand Blend tree\n\nRigging & IK Systems\n\nRigid body, Colliders, and Physics Materials\n\nUnity Addressable & Asset Bundles\n\nExperience with game physics and particle systems\n\nCandidate with below skill will beprioritized\nGit, GitHub, GitLab\n\nJenkins, CI/CD pipelines\n\nExperienceonworking withazureDevOps or JIRA software for task management\n\nAgile/Scrum methodologies\n\nExperience on Hands on VR\n\nAdditional Information\nTime Type:\nFull timeEmployee Type:\nAssignee / RegularTravel:\nYes, 10% of the TimeRelocation Eligible:\nYesApplied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.","description_format":"text","description_chars":4836,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Semiconductor Equipment"],"lifecycle":[{"event":"open","at":"2026-09-17T23:19:53Z"},{"event":"close","at":"2026-09-21T22:57:05Z"},{"event":"reopen","at":"2026-09-22T07:07:36Z"}],"liveness":{"score":26,"band":"fade","label":"Fading","p_open":1,"p_active":0.718,"p_room":0.36,"age_days":106,"expected_fill_days":68,"reasons":["conf:1","velocity","win:tail","crowd:brand"],"computed_at":"2026-09-26T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/applied-materials-software-engineerunity-3d-2","json_url":"https://alion.io/job/applied-materials-software-engineerunity-3d-2.json","meta":{"generated_at":"2026-09-27T04:47:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":4153,"day_limit":5000,"remaining_today":847,"minute_limit":60,"resets_at":"2026-09-28T00:00:00Z"}}}