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Salary
≈ $56k – $163k per year (Estimated)
Location
Hybrid (Manchester, United Kingdom)
Seniority
Principal
Visa
Sponsorship offered in the posting

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Oct 1, 2026. Arm Holdings scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Arm Holdings is a British semiconductor and software design company headquartered in Cambridge, England. Rather than manufacturing physical chips directly, Arm designs energy-efficient central processing unit (CPU) architectures and intellectual property (IP), licensing them to major technology partners such as Apple, Qualcomm, Samsung, and Nvidia.

Job Overview

(Please note, location is Manchester, however we are open to having this position be based out of any of our other offices across the UK)

Are you interested in bringing new graphics and gaming technology into commercial games and game engines? This could be the role for you!

The Game & Graphics Technology Integration (GTI) team helps developers adopt new Arm technologies by integrating them into game engines and production workflows. The team works with technology before it reaches broad release, tests it in practical scenarios, and feeds what we learn back into the teams building it.

GTI is looking for a Principal Software Engineer to provide technical leadership across game-engine, graphics, and performance projects.

The role combines hands-on engineering with architecture, mentoring and collaboration. Projects often begin before all the answers are known, so the work involves investigating options, building prototypes, and helping several teams agree on a practical way forward.

GTI is part of Arm’s Strategy & Ecosystems organisation and works with teams across graphics, machine learning, drivers, developer tools, and performance.

Responsibilities

The Principal Software Engineer will:

  • Lead game-engine investigations and integrations involving new Arm graphics and compute technologies, including work in Unreal Engine and other commercial or proprietary engines.
  • Build prototypes, assess architectural options, and help determine which approaches should progress into reusable implementations.
  • Analyse CPU and GPU performance, diagnose integration issues, and turn findings into clear recommendations for Arm engineering teams and partners.
  • Provide technical direction across team boundaries, represent GTI in partner discussions, and mentor engineers working on related projects.

The role is expected to have impact beyond individual project delivery. This includes improving technical approaches, identifying recurring problems, sharing engineering knowledge, and helping other engineers make sound decisions independently.

Required Skills and Experience

Strong experience in software engineering for graphics, game engines, systems software or other real-time applications is required, together with:

  • Practical experience with Vulkan or another modern graphics API, plus strong C++ skills.
  • Graphics debugging and profiling tools.
  • Experience working within a large game engine or comparable software codebase.
  • A solid understanding of GPU rendering, synchronisation, memory behaviour, and CPU/GPU performance.
  • Experience leading technical work, resolving ambiguous engineering problems, and influencing decisions across teams.
  • Clear written and verbal communication skill, and the ability to explain technical decisions to engineers, leaders and external partners.

Please note that this role may involve occasional travel to conferences and to our partners' offices.

Nice to Have

Experience in some of the following areas would be useful:

  • Unreal Engine, mobile graphics, Android, or Arm Mali GPUs.
  • Machine learning for graphics, neural rendering, upscaling, frame generation, or development with pre-release hardware and software.

We don't expect a deep level of experience across every area. Candidates with game engine or graphics expertise who are interested in learning the rest are encouraged to apply!

About the Team

GTI works where Arm technology meets real game-development workflows.

Our current focus is supporting adoption of technologies from Arm’s Neural Graphics Program, alongside work in engine integration, graphics performance, tooling, and partner enablement. During the last year, we've been contributing to the development of Neural Dawn, the first mobile game that makes use of our neural graphics technology and Unreal Engine's MegaLights.

Typical tasks involve engine modifications, investigating a performance problem, testing an early software stack, maintaining and improving tooling, developing a reusable workflow, enabling our Content Team, and working directly with external developers.

Ultimately, our main goal is to make others successful by helping them integrate our technology into their projects and tech stacks.

Additional Information

Please note that a relocation package (including visa sponsorship support) is available for this role, for candidates who require it.

Our 10x Mindset

At Arm, we believe progress happens when people are empowered to think bigger and push beyond what seems possible. Our 10x mindset is about curiosity, ambition and creating impact that will be used by millions. We learn fast, prioritise collaboration and turn bold ideas into real technology. We look for people who are inspired by this way of working and want to grow in an environment where bold ideas are welcomed. Discover how the 10x mindset shapes life at Arm: https://careers.arm.com/10x-mindset

Use of AI in Your Application

At Arm, we embrace the benefits AI can bring, including in recruitment. You may use AI to support your preparation, such as improving the clarity of written responses, practicing interview questions, or learning more about our industry. However, your application and interview responses must reflect your own thinking, experience, and abilities. We want to understand your authentic perspective, creativity, and approach to problem solving. As such, you may not use AI to complete assigned tasks as part of any assessments. If you plan to use AI-supported or assistive technologies as part of a reasonable adjustment, please contact [email protected] so we can support you.

Recruitment Adjustments and Accommodations

At Arm, we want to build extraordinary teams. If you need an adjustment or an accommodation during the recruitment process, please email [email protected]. To note, by sending us the requested information, you consent to its use by Arm to arrange for appropriate accommodations. All accommodation or adjustment requests will be treated with confidentiality, and information concerning these requests will only be disclosed as necessary to provide the accommodation. Although this is not an exhaustive list, examples of support include breaks between interviews, having documents read aloud, or office accessibility. Please email us about anything we can do to accommodate you during the recruitment process.

Hybrid Working

Arm’s approach to hybrid working is designed to create a working environment that supports both high performance and personal wellbeing. We believe in bringing people together face to face to enable us to work at pace, whilst recognizing the value of flexibility. Within that framework, we empower groups/teams to determine their own hybrid working patterns, depending on the work and the team’s needs. Details of what this means for each role will be shared upon application. In some cases, the flexibility we can offer is limited by local legal, regulatory, tax, or other considerations, and where this is the case, we will collaborate with you to find the best solution. Please talk to us to find out more about what this could look like for you.

Equal Opportunities

Arm is an equal opportunity employer, committed to providing an environment of mutual respect where equal opportunities are available to all applicants and colleagues. We are a diverse organization of dedicated and innovative individuals, and don’t discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.

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