{"id":1260935,"url":"https://alion.io/job/atari-junior-generalist-engineer-video-games","title":"Junior Generalist Engineer (Video Games)","company":{"id":669246,"name":"Atari","domain":"atari.com","url":"https://alion.io/company/atari","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"junior","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":65000,"max":85000,"currency":"USD","period":"year","gross":null,"usd_annual":85000},"salary_estimate":null,"experience_years_min":1,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Lua","optional":false},{"name":"Python","optional":false},{"name":"Ghidra","optional":true}],"status":"live","first_seen_at":"2026-09-25T18:18:50Z","employer_posted_date":"2026-09-25","last_verified_at":"2026-09-28T20:48:20Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"Job Description: Junior Generalist Engineer\nAbout Us\nImplicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles. With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.\nOur portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!\nSummary\nWe’re looking for a creative and skilled Junior Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to help support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.\nYou’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.\nResponsibilities\nAssist in developing, maintaining, and expanding upon our existing emulators and tools. \nAssist in maintaining our CI/CD pipeline, installing new tools, updating machines, and writing and monitoring scripts. \nOptimize games to ensure they are performant on target platforms.\nDebug compatibility issues across a variety of platforms.\nReverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements.\nRequirements\n1-3 years of generalist engineering experience, with a strong interest or background in video game development. \nStrong scripting language skills (Python, Lua, etc.).\nExcellent C/C++ skills and understanding of algorithms.\nClear communicator who works well in a remote team and takes initiative when solving problems.\nGenuine passion for retro games and emulation.\nBonus Points\nExperience building and optimizing software across multiple platforms.\nExperience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.\nFamiliarity with assembly languages (such as x86, ARM, or MIPS), SIMD intrinsics, and binary analysis.\nHands-on experience with reverse engineering and debugging tools such as Ghidra.\nExperience with static recompilation techniques.\nTarget Salary: $65k - $85k","description_format":"text","description_chars":2688,"description_truncated":false,"requirements":{"experience_years_min":1,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","Console Games","Gaming Consoles"],"lifecycle":[{"event":"open","at":"2026-09-25T20:32:52Z"}],"liveness":{"score":81,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":0.9,"age_days":2,"expected_fill_days":7,"reasons":["conf:0","velocity","win:mid","comp:junior"],"computed_at":"2026-09-28T05:45:00Z"},"pay":{"stated_usd_annual":85000,"is_top_pay":false},"html_url":"https://alion.io/job/atari-junior-generalist-engineer-video-games","json_url":"https://alion.io/job/atari-junior-generalist-engineer-video-games.json","meta":{"generated_at":"2026-09-29T00:06:42Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":64,"day_limit":5000,"remaining_today":4936,"minute_limit":60,"resets_at":"2026-09-30T00:00:00Z"}}}