{"id":2166888,"url":"https://alion.io/job/avalanche-studios-group-devops-build-engineer","title":"DevOps / Build Engineer","company":{"id":56504,"name":"Avalanche Studios Group","domain":"avalanchestudios.com","url":"https://alion.io/company/avalanche-studios-group","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"DevOps","role_family":"DevOps","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"CI/CD","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Docker","optional":true},{"name":"GCP","optional":true},{"name":"Go","optional":true},{"name":"Grafana","optional":true},{"name":"Groovy","optional":true},{"name":"Jenkins","optional":true},{"name":"Kubernetes","optional":true},{"name":"Python","optional":true},{"name":"Terraform","optional":true},{"name":"Zabbix","optional":true}],"status":"live","first_seen_at":"2026-10-09T08:23:01Z","employer_posted_date":"2026-10-09","last_verified_at":"2026-10-17T19:19:38Z","board_verified":true,"closed_at":null,"days_open":8,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":8},"description":"We are looking for a DevOps Engineer who enjoys working across the full range of game development infrastructure, from Unreal build pipelines and game server deployment to backend services and cloud infrastructure. If you like solving problems that directly affect how fast teams can build, test, and ship games, we'd love to hear from you.\nAbout the Role\nYou will be part of our Tech Foundations team while also working directly with our game teams to support their day-to-day needs. Your role will span two key areas:\nOn the game side, you will own and improve the infrastructure behind Unreal Engine development: build pipelines, build caching, automated testing, game deployment, and dedicated server deployment. Your goal is to make sure developers get fast, reliable, and actionable feedback, and that builds reach testers and platforms smoothly.\nOn the platform side, you will take on more classic DevOps work, including backend application deployment and infrastructure provisioning, in close collaboration with our Cloud and Backend team.\nThis role suits someone who enjoys variety and can comfortably move between a failing nightly build and an infrastructure change in the same afternoon.\nWho you are\nProven experience as a DevOps or Build Engineer working with complex game CI/CD systems.\nSenior, hands-on experience with Unreal Engine build and deployment workflows, including delivering production-ready projects.\nExperience deploying and operating backend services and cloud infrastructure, including infrastructure as code.\nStrong understanding of CI/CD infrastructure, tooling, and operational pipelines.\nSkilled in diagnosing complex issues across build systems, servers, and infrastructure, and getting to the root cause quickly.\nPassionate about improving developer experience and workflow efficiency.\nCollaborative and comfortable working across teams with different needs, from game developers to backend engineers.\nCommitted to clear documentation and effective knowledge transfer.\nComfortable working in our tech stack:- Jenkins (Groovy, Jenkins pipeline)\n- Perforce version control\n- Python\n- Golang (used in backend applications)\n- Game platform SDKs (PlayStation, Xbox, Steam, etc.)\n- Grafana / Zabbix\n- GCP or similar cloud providers\n- Infrastructure as code, e.g. Terraform\n- Containers and orchestration, e.g. Docker / Kubernetes\n\nNice to have:\n\nExperience with Unreal build acceleration and caching, such as Derived Data Cache, Zen server, or Unreal Build Accelerator.\nExperience with Unreal automation testing frameworks such as Gauntlet.\nExperience hosting and orchestrating dedicated game servers.\nFamiliarity with platform submission and certification workflows.\nWhat you'll do\nBuild, maintain, and improve CI/CD pipelines for Unreal projects, covering compiling, cooking, packaging, and distribution.\nOwn and optimize build caching infrastructure to keep iteration times short across the studio.\nDevelop and maintain automated testing infrastructure so game teams can catch issues early.\nAutomate deployment of game builds to internal testers and platform storefronts, and of dedicated servers to test and live environments.\nDeploy and operate backend applications in partnership with the Cloud and Backend team.\nProvision and manage infrastructure using infrastructure as code practices.\nImprove feedback, logging, monitoring, and error reporting across pipelines and services, introducing mechanisms for quick root cause determination.\nKeep pipelines healthy by acting on and recovering from failures to unblock development.\nWork directly with game teams to understand their needs, while aligning solutions with Tech Foundations 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