{"id":3289672,"url":"https://alion.io/job/beamng-gmbh-senior-rendering-programmer-remoteonsite","title":"Senior Rendering Programmer (Remote/Onsite)","company":{"id":2076785,"name":"BeamNG GmbH","domain":"beamng.tech","url":"https://alion.io/company/beamng-tech","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["DE"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":74000,"max_usd":182000,"period":"year","method":"global_role_seniority_cell","sample_n":117},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"DirectX 12","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"PIX","optional":false},{"name":"RenderDoc","optional":false},{"name":"DXC","optional":true},{"name":"Linux","optional":true},{"name":"SPIR-V","optional":true}],"status":"live","first_seen_at":"2026-10-05T18:53:31Z","employer_posted_date":null,"last_verified_at":"2026-10-05T18:53:31Z","board_verified":false,"closed_at":null,"days_open":27,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":27},"description":"Role descriptionBeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame - BeamNG.drive, and as a stand-alone research platform - \nTo support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion.\nTechnical Responsibilities:\nImmerse yourself in our proprietary C++ game engine and renderer, improving its internals in ways that are typically out of reach when using common engines.\n\nWork across our graphics backends, including DirectX 11, DirectX 12, Vulkan, and console APIs, ensuring features remain consistent, correct, and performant on every platform we support.\n\nImplement and improve rendering features end to end.\n\nOptimize GPU and CPU frame time and memory usage.\n\nWrite simple, maintainable code designed for long-term sustainability.\n\nQuickly learn new areas of the codebase independently, as required for each task.\n\nApply knowledge of linear algebra, vectors, and geometric principles.\n\nInvestigate and resolve GPU vendor-, driver-, and hardware-specific issues reported across a wide range of player hardware.\n\nAssist with build scripts, library integrations, and continuous integration.\n\nNon-Technical Responsibilities:\nBe active and participate in internal chat conversations, keeping track of those that may affect engine and renderer development.\n\nTake full ownership of the advancement of your assigned projects with minimal oversight.\n\nWork closely with artists and technical artists to turn visual goals into something that runs in real time.\n\nAssist and guide other developers in the right direction, occasionally doing minor code reviews.\n\nRequirements\nProven track record of creating or modifying rendering code in a custom or proprietary engine.\n\nSolid foundation in C++ programming and real-time rendering, with at least 5 years of experience.\n\nExperience with fundamental multithreading primitives and parallel command recording.\n\nHands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.\n\nStrong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.\n\nComprehensive understanding of memory management and optimization strategies for both CPU and GPU.\n\nStrong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.\n\nKnowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.\n\nProven ability to take ownership of projects and drive initiatives to successful completion.\n\nExcellent written and spoken English communication skills; additional languages are a plus\n\nNice to have\nExperience developing your own custom engine or renderer as a personal or hobby project.\n\nExperience supporting multiple graphics backends through a shared abstraction layer.\n\nConsole development experience.\n\nFamiliarity with shader compilation toolchains and cross-compilation, such as DXC and SPIR-V, as well as shader permutation systems.\n\nWillingness to provide programming mentorship and conduct code reviews.\n\nProficiency in Linux programming and scripting.\n\nKnowledge of CI, troubleshooting build issues, and integrating new libraries and platforms.\n\nVR rendering experience.\n\nBenefits\nFlexible working hours\n\nLanguage courses\n\nTalent development program (training budget, participation in seminars/conferences, etc)\n\nPersonal development program (feedback, leadership, conflict engagement, etc)\n\nParental leave\n\nEmployee assistance program\n\nRelocation assistance (if applicable)\n\nOur recruitment processOur recruitment process starts with an introductory call with our HR team, continues with a technical interview with Lead Game Engine Programmer and the Lead Rendering Programmer, and finally a stakeholder interview\nAbout usOur journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!\nWe consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.\nTogether, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.\nTo minimize bias throughout the hiring process, please submit your application in English. \nOriginally posted on Himalayas","description_format":"text","description_chars":5845,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Continuous learning","Flexible schedule","Parental leave","Relocation assistance"],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Simulation & Digital Twin Software","Automotive Software"],"lifecycle":[{"event":"open","at":"2026-10-26T19:11:04Z"}],"visa":[],"liveness":{"score":48,"band":"ok","label":"Likely open","p_open":0.85,"p_active":0.756,"p_room":0.75,"age_days":27,"expected_fill_days":29,"reasons":["seen:27","win:late"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/beamng-gmbh-senior-rendering-programmer-remoteonsite","json_url":"https://alion.io/job/beamng-gmbh-senior-rendering-programmer-remoteonsite.json","meta":{"generated_at":"2026-11-02T17:44:14Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":24631,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-03T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2076785},"rest":"https://alion.io/mcp/rest/get_company?id=2076785"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fbeamng-gmbh-senior-rendering-programmer-remoteonsite"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fbeamng-gmbh-senior-rendering-programmer-remoteonsite"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fbeamng-gmbh-senior-rendering-programmer-remoteonsite"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/beamng-gmbh-senior-rendering-programmer-remoteonsite\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fbeamng-gmbh-senior-rendering-programmer-remoteonsite"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3289672}},{"tool":"search_jobs","arguments":{"company":"beamng.tech","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3289672},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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