{"id":3321194,"url":"https://alion.io/job/bedrock-robotics-technical-artist","title":"Technical Artist","company":{"id":668890,"name":"Bedrock Robotics","domain":"bedrockrobotics.com","url":"https://alion.io/company/bedrockrobotics","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"A","score":90,"open_postings":17,"ghost_share":0,"stale_share":0.412,"repost_share":0,"time_to_fill_p50_days":59,"computed_at":"2026-10-29T05:49:05Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Francisco, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":74000,"max_usd":159000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":13},"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Isaac Sim","optional":false},{"name":"Sim-to-Real","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-27T00:18:23Z","employer_posted_date":"2026-10-27","last_verified_at":"2026-10-29T17:49:55Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Join the team bringing autonomy to the built world\nAt Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver them more predictably.\nIn August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the West, South, and Midwest.\nIn October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.\nThis is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.\nAbout the Role\nWe’re looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock-it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.\nOur autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living, breathing construction site - real-world lighting, 3D content, and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development, making this work central to our success.\nWhat You’ll Do\nOwn the 3D content generation and curation pipeline for an autonomous construction simulator\n\nDevelop simulation systems that support ML-based autonomy, evaluation, and safety validation\n\nImprove realism and performance to better reflect real-world behavior\n\nHelp guide our strategy in procedural scene generation and rendering techniques\n\nWho You Are\nSimulation spans many disciplines, and we don’t expect one person to do everything. Strong candidates typically bring:\nA passion for large-scale, realistic simulation systems\n\nExperience with advanced 3D simulation software\n\nA hands-on mindset and enthusiasm for building core simulation content\n\nQualifications\nRequired\nGames or simulation background with minimum 4yrs working in real time 3D\n\nStrong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization\n\nHands-on experience with Unreal Engine, minimum 2yrs\n\nPreferred\nRobotics simulation experience\n\nExperience with Isaac Sim or Omniverse\n\nExperience with neural rendering techniques (Gaussian splats, NeRFs)\n\nBedrock Robotics is an Equal Opportunity Employer\nWe’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.\nReasonable Accommodations\nWe want our hiring process to be accessible to everyone. 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