{"id":3559281,"url":"https://alion.io/job/beffio-senior-technical-animator-unreal-engine-remote-europe","title":"Senior Technical Animator (Unreal Engine | Remote) Europe","company":{"id":4431599,"name":"beffio","domain":"beffio.com","url":"https://alion.io/company/beffio","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"contractor","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_company_offices","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":73000,"max_usd":180000,"period":"year","method":"global_role_seniority_cell","sample_n":117},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-10-31T01:58:04Z","employer_posted_date":null,"last_verified_at":"2026-10-31T01:58:04Z","board_verified":false,"closed_at":null,"days_open":2,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":2},"description":"Senior Technical Animator (Unreal Engine | Remote)Location: Remote | International Team\nEmployment: Project-Based / Contract\nOpen Positions: 2\nPosition OverviewWe are looking for experienced Senior Technical Animators with strong Unreal Engine expertise and a passion for solving complex animation challenges for an unannounced game project with one of our partners.\nWe believe exceptional technical animation is about more than creating character rigs. It's about building reliable systems, developing efficient workflows, and empowering animators to bring characters to life with the highest level of quality and technical precision.\nAs part of our co-development team, you will work closely with animators, technical artists, and gameplay programmers to develop, integrate, and optimize character rigs, animation systems, and production pipelines directly in Unreal Engine.\nThis is a hands-on senior role for someone with strong technical animation fundamentals, excellent problem-solving skills, and the ability to take ownership of complex animation systems within an established production environment.\nResponsibilitiesCharacter Rigging & Technical Animation\nCreate, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.\n\nDevelop robust rigging and skinning solutions that support high-quality character performances.\n\nEnsure character rigs are efficient, scalable, and suitable for real-time game production.\n\nCollaborate with animators to resolve deformation issues and improve animation workflows.\n\nMaintain technical consistency across character setups and animation assets.\n\nUnreal Engine Animation Systems\nImplement and maintain character animation systems directly in Unreal Engine.\n\nWork with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.\n\nSupport animation logic and integration involving Behavior Trees and State Trees.\n\nCollaborate with gameplay programmers to develop reliable character animation behavior.\n\nInvestigate, debug, and resolve animation-related issues across in-game systems.\n\nOptimize animation systems to meet real-time performance requirements.\n\nAnimation Pipelines & Tools\nDevelop and improve workflows connecting Maya, Blender, and Unreal Engine.\n\nBuild efficient processes for animation export, import, retargeting, and character integration.\n\nCreate reusable tools and technical solutions that improve animator productivity.\n\nIdentify pipeline bottlenecks and implement scalable improvements.\n\nMaintain clear technical documentation and share knowledge across teams.\n\nCollaboration & Co-Development\nWork closely with our partner's animation, technical art, and engineering teams.\n\nIntegrate into existing production pipelines and contribute to established technical standards.\n\nTranslate animation requirements into practical, production-ready solutions.\n\nTake ownership of assigned systems and proactively identify technical risks.\n\nCommunicate technical challenges, progress, and solutions clearly across distributed teams.\n\nRequirements\n6+ years of professional experience in game animation or technical animation.\n\nProven experience working on commercially released game productions.\n\nStrong hands-on experience with Unreal Engine 5 and real-time character animation systems.\n\nExcellent technical skills in character rigging, skinning, and deformation.\n\nStrong understanding of animation principles, character mechanics, and real-time animation workflows.\n\nProfessional proficiency with Maya and Blender, including their integration with Unreal Engine.\n\nPractical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.\n\nUnderstanding of Behavior Trees, State Trees, and their interaction with character animation systems.\n\nExperience developing and maintaining DCC-to-engine animation pipelines.\n\nAbility to diagnose and resolve complex animation integration and performance issues.\n\nStrong understanding of technical constraints, performance optimization, and scalable production workflows.\n\nAbility to work independently and collaborate effectively with animators, technical artists, and programmers.\n\nExcellent communication skills and fluency in English.\n\nBonus Skills\nStrong experience with Unreal Engine Control Rig and procedural animation systems.\n\nKnowledge of IK Rig, IK Retargeter, Full Body IK, and runtime animation solutions.\n\nExperience with Python, MEL, or mGear for rigging and pipeline automation.\n\nExperience creating custom animation tools and editor utilities.\n\nFamiliarity with high-fidelity character systems and complex character deformation.\n\nExperience with procedural animation, physics-driven animation, or runtime rigging.\n\nExperience optimizing animation systems for demanding real-time applications.\n\nPrevious experience working in a co-development environment with international teams.\n\nWhat We Offer\nOpportunity to contribute to an unannounced game project with one of our partners.\n\nDirect collaboration with experienced animation and engineering teams.\n\nMeaningful technical ownership over character animation systems and production workflows.\n\nFully remote collaboration within an international development environment.\n\nCompetitive compensation based on experience and contract arrangements.\n\nPotential opportunities for continued collaboration on future projects.\n\nSupportive and experienced Beffio Studios team.\n\nReady to Bring Characters to Life Through Technology?Send us your portfolio, technical breakdowns, or examples of animation systems you have developed.\nWe are especially interested in seeing Unreal Engine animation implementations, character rigs, technical tools, and production workflows that demonstrate your ability to solve complex animation challenges in real game development environments.\nOriginally posted on Himalayas","description_format":"text","description_chars":5829,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Design & Creative","Gaming","Game 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