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Salary
≈ $102k – $205k per year (Estimated)
Location
Hybrid (Redwood City, United States)
Seniority
Senior · 7+ years exp
Visa
H-1B filings in 12 months: 6 · for this role: 3
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Aug 31, 2026. Bellotalabs scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Bellota Labs is a software development studio specializing in games. Based in Redwood City, CA, we partner with world-class brands to build digital experiences players love.

At Bellota Labs, we’re building a next-generation poker app that brings rich

visuals, smooth gameplay, and polished UI to iOS and Android. The game is

live and shipping weekly. Our players expect precision, and so does our team.

We’re looking for a Senior Technical Artist to own the UI layer and ensure that

every screen a player touches is built with care. You’ll take design comps and

bring them to life in Unity with the visual fidelity they deserve, collaborating

closely with designers and engineers to ship production-quality experiences.

When you see a workflow that could be faster or more reliable, you’ll build the

tooling to make it so.

What You’ll Do

    You’ll implement UI screens and player flows to pixel-perfect spec in Unity,

    working across Design and Engineering to ship content that looks right and feels

    right on device. Typography, spacing, color, animation timing - you notice when

    something is off, and you treat that as a bug. This game is mostly UI, and your

    work touches every screen the player sees.

    Beyond content, you’ll identify where the UI creation process is slow or error-

    prone and build editor tools and workflow improvements that make the team

    faster and more reliable. The architecture is MVC with Unity as the view layer,

    C# throughout.

    This is a senior role with real ownership. You’ll have the autonomy to make

    decisions, the trust to run with a design spec, and the creative freedom to solve

    problems your way.

Who We’re Looking For

    • 7+ years as a Technical Artist or Unity UI Engineer, with a shipped

    mobile Unity project

    • Deep experience implementing UI in Unity, from design comp to shipped

    screen, with a strong eye for typography, spacing, and visual polish

    • Strong mobile performance instincts. You profile, you optimize, and you

    understand what’s expensive on device and why

    • Clean, testable C# that fits a structured architecture
    • You’ve built tools that artists or designers use to create in-game content

    faster

    • Comfortable interpreting design specs with autonomy and taste. You ask

    the right questions early, push back when something won’t work on device,

    and deliver to spec

    • A rapid Git workflow that fits a team shipping continuously
    • Comfortable with hybrid in-office work, or self-directed remote if you’re a

    strong senior candidate

    • A portfolio that shows shipped UI work in Unity

    Bonus: Asset pipeline management, automated validation systems, experience

    with TDD or unit testing in Unity, gambling or regulated industry background,

    AI tooling integrated in your workflow

    Stack: Unity, C#, Git, AI-assisted workflow

What You’ll Get

    • The opportunity to define the UI layer of a growing product and contribute

    to our development tooling from the ground up

    • Close collaboration with a seasoned engineering and design team who care

    about craft

    • Ownership and creative freedom within a supportive, technically strong

    environment

    • Flexible work arrangement
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