{"id":183560,"url":"https://alion.io/job/bellotalabs-senior-technical-artist","title":"Senior Technical Artist","company":{"id":4861,"name":"Bellotalabs","domain":"bellotalabs.com","url":"https://alion.io/company/bellotalabs","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"B","score":82,"open_postings":7,"ghost_share":0,"stale_share":0.714,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-20T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Redwood City, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":104000,"max_usd":212000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":52},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Git","optional":false},{"name":"MVC","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-08-31T22:25:23Z","employer_posted_date":"2026-08-31","last_verified_at":"2026-10-20T10:29:38Z","board_verified":true,"closed_at":null,"days_open":49,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":49},"description":"At Bellota Labs, we’re building a next-generation poker app that brings rich\nvisuals, smooth gameplay, and polished UI to iOS and Android. The game is\nlive and shipping weekly. Our players expect precision, and so does our team.\nWe’re looking for a Senior Technical Artist to own the UI layer and ensure that\nevery screen a player touches is built with care. You’ll take design comps and\nbring them to life in Unity with the visual fidelity they deserve, collaborating\nclosely with designers and engineers to ship production-quality experiences.\nWhen you see a workflow that could be faster or more reliable, you’ll build the\ntooling to make it so.\nWhat You’ll Do\nYou’ll implement UI screens and player flows to pixel-perfect spec in Unity,\nworking across Design and Engineering to ship content that looks right and feels\nright on device. Typography, spacing, color, animation timing - you notice when\nsomething is off, and you treat that as a bug. This game is mostly UI, and your\nwork touches every screen the player sees.\nBeyond content, you’ll identify where the UI creation process is slow or error-\nprone and build editor tools and workflow improvements that make the team\nfaster and more reliable. The architecture is MVC with Unity as the view layer,\nC# throughout.\nThis is a senior role with real ownership. You’ll have the autonomy to make\ndecisions, the trust to run with a design spec, and the creative freedom to solve\nproblems your way.\nWho We’re Looking For\n7+ years as a Technical Artist or Unity UI Engineer, with a shipped\nmobile Unity project\nDeep experience implementing UI in Unity, from design comp to shipped\nscreen, with a strong eye for typography, spacing, and visual polish\nStrong mobile performance instincts. You profile, you optimize, and you\nunderstand what’s expensive on device and why\nClean, testable C# that fits a structured architecture\nYou’ve built tools that artists or designers use to create in-game content\nfaster\nComfortable interpreting design specs with autonomy and taste. You ask\nthe right questions early, push back when something won’t work on device,\nand deliver to spec\nA rapid Git workflow that fits a team shipping continuously\nComfortable with hybrid in-office work, or self-directed remote if you’re a\nstrong senior candidate\nA portfolio that shows shipped UI work in Unity\nBonus: Asset pipeline management, automated validation systems, experience\nwith TDD or unit testing in Unity, gambling or regulated industry background,\nAI tooling integrated in your workflow\nStack: Unity, C#, Git, AI-assisted workflow\nWhat You’ll Get\nThe opportunity to define the UI layer of a growing product and contribute\nto our development tooling from the ground up\nClose collaboration with a seasoned engineering and design team who care\nabout craft\nOwnership and creative freedom within a supportive, technically strong\nenvironment\nFlexible work arrangement","description_format":"text","description_chars":2895,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Flexible schedule"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-01T08:12:04Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 6","filings_12m":6,"filings_prev_12m":0,"green_card_filings_12m":0,"median_offered_wage_usd":182500,"route":null,"cap_exempt":false,"checked_at":"2026-10-15T11:24:14+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)"],"filings_for_role_12m":3}],"liveness":{"score":36,"band":"fade","label":"Fading","p_open":1,"p_active":0.65,"p_room":0.55,"age_days":49,"expected_fill_days":35,"reasons":["conf:0","win:tail"],"computed_at":"2026-10-20T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/bellotalabs-senior-technical-artist","json_url":"https://alion.io/job/bellotalabs-senior-technical-artist.json","meta":{"generated_at":"2026-10-20T10:57:41Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":11985,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-21T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":4861},"rest":"https://alion.io/mcp/rest/get_company?id=4861"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fbellotalabs-senior-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fbellotalabs-senior-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fbellotalabs-senior-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/bellotalabs-senior-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fbellotalabs-senior-technical-artist"}]}