{"id":2265250,"url":"https://alion.io/job/bit-odd-technical-artist","title":"Technical Artist","company":{"id":3780503,"name":"BIT ODD","domain":"bit-odd.com","url":"https://alion.io/company/bit-odd","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"HiBob","truth_index":null},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Helsinki, Finland"],"countries":["FI"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"C#","optional":false},{"name":"Python","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-28T13:50:19Z","employer_posted_date":"2026-10-11","last_verified_at":"2026-10-12T19:10:50Z","board_verified":true,"closed_at":null,"days_open":14,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":14},"description":"We're on the lookout for passionate game developers - the ones who were never given a proper chance, the ones stuck in a rut making match-3 games for the wrong reasons, or working on “creative” projects that execs threw at them. Do you still dream of making beautiful games?BIT ODD is a collaborative startup where the best idea wins, and everyone is encouraged to contribute. Things move fast, priorities can shift quickly, and not everything is perfectly structured - but that's part of the craft. We care about doing things the right way and don’t limit people to narrow roles. If you see something that can be improved, you're expected to jump in and make it happen.\nAs a Technical Artist at BIT ODD, you’ll bridge art and engineering to help us create distinctive, polished games that look great and run smoothly. You’ll take ownership of technical art workflows for our debut game Field Day, from shaders and rendering to performance optimization and content tools, while working closely with artists, programmers and designers.\nResponsabilidades\nDevelop, maintain and improve shaders and our Unity rendering pipeline.\nProfile and optimize graphical performance across the game.\nImprove build size and ensure asset efficiency.\nMaintain and develop artist tools and workflows for Blender and Unity.\nSupport with Unity UI implementation\nCollaborate with programmers on new graphical features.\nIdentify potential technical and visual risks early and help the team find practical solutions.\nRequisitos\nProfessional experience as a Technical Artist or in a similar role in game development.\nStrong working knowledge of Unity and real-time rendering.\nExperience creating and maintaining both node-based and hand-written shaders.\nA good understanding of rendering performance, profiling and optimization.\nExperience with Blender or comparable 3D content-creation tools.\nStrong C# programming skills, and the ability to work comfortably with programmers.\nA great understanding of 3D art pipelines and workflows.\nA practical, collaborative mindset and an interest in helping both artists and programmers do their best work.\nThe ability to take ownership of the technical art pipeline, communicate its constraints clearly and document them for the wider team.\n Experience with procedural content, Python scripting for Blender and Unity UI systems is a plus.\nBeneficios\nYou’ll be working on-site at our office right in the very center of Helsinki. Great teamwork happens in person, so this role is not remote, and we are currently not considering candidates requiring relocation from outside of Finland.On top of competitive salary, we offer phone, lunch and commuting benefits and extensive healthcare.\nAbout BIT ODD:\nBIT ODD is a group of passionate game artisans hand-crafting mobile games. Our wild idea is this: games should be focused around gameplay and attract players through emotion and innovation rather than just conforming to traditional metrics. They should be made from the ground up with an emphasis on the player experience. They shouldn't be about how many adverts we can show in the first minute, or about how to get players to miss-click on “buy”.\nOur debut game Field Day is a fast-paced mobile PvPvE experience built on this philosophy.","description_format":"text","description_chars":3253,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Finland","iso":"FI","kind":"country"}],"hiring_excludes":[],"relocation_offered":true,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-11T06:20:48Z"}],"visa":[],"liveness":{"score":69,"band":"ok","label":"Likely open","p_open":1,"p_active":0.762,"p_room":0.9,"age_days":13,"expected_fill_days":33,"reasons":["conf:4","win:mid"],"computed_at":"2026-10-12T06:55:09Z"},"pay":null,"html_url":"https://alion.io/job/bit-odd-technical-artist","json_url":"https://alion.io/job/bit-odd-technical-artist.json","meta":{"generated_at":"2026-10-12T19:42:18Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":31840,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3780503},"rest":"https://alion.io/mcp/rest/get_company?id=3780503"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fbit-odd-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fbit-odd-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fbit-odd-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/bit-odd-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fbit-odd-technical-artist"}]}