{"id":1201615,"url":"https://alion.io/job/blackbird-interactive-senior-technical-artist-7-month-contract","title":"Senior Technical Artist (7-month contract)","company":{"id":4191,"name":"Blackbird Interactive","domain":"blackbirdinteractive.com","url":"https://alion.io/company/blackbird-interactive","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"contractor","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":["CA"],"hiring_countries_total":1,"salary":{"min":120000,"max":155000,"currency":"CAD","period":"year","gross":null,"usd_annual":109037},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false}],"status":"closed","first_seen_at":"2026-09-24T19:06:55Z","employer_posted_date":"2026-09-24","last_verified_at":"2026-10-27T00:24:00Z","board_verified":false,"closed_at":"2026-10-27T00:24:00Z","days_open":32,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":32},"description":"Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team and play a key role at the intersection of art and engineering. Do you want to build stylish and compelling interactive experiences? Do you enjoy collaborating with designers, artists, and programmers to create ambitious in-game content that is both visually compelling and performant?\nYou will be part of a small, high-performing team that can rapidly explore ideas and deliver elegant solutions to complex technical and creative challenges. As a Senior Technical Artist, you will work closely with art and engineering to support content creation, improve workflows and pipelines, and help push the visual quality of our games while working within technical constraints.\nResponsibilities\nAct as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems\n\nSupport artists with art-to-engine integration, including asset setup, debugging, and optimization\n\nDesign, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality\n\nCollaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines\n\nIdentify visual and performance issues and develop high-quality solutions within technical constraints\n\nContribute to the development and maintenance of procedural tools, art pipelines, and production processes\n\nCreate clear, concise documentation for tools, workflows, and pipelines\n\nTake ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement\n\nRequirements\nStrong understanding of real-time content development and game art pipelines\n\nTechnical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine\n\nProfessional experience working in Unreal Engine 5\n\nExperience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini\n\nExperience supporting or developing production tools and workflows\n\nExperience working with DCC tools such as Maya\n\nProgramming or scripting experience using C++, C#, Python, or a similar language\n\nUnderstanding of asset management and version control practices\n\nStrong problem-solving skills, curiosity, and a collaborative mindset\n\nPluses\nUnderstanding of shader development and material systems\n\nExperience with particle systems and real-time visual effects\n\nFamiliarity with animation rigs and game animation systems\n\nKnowledge of performance profiling and optimization for real-time content\n\nExperience with Perforce (P4V)\n\nStrong interest in video game culture, art, and design","description_format":"text","description_chars":2785,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Canada","iso":"CA","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Console Games","PC Games"],"lifecycle":[{"event":"open","at":"2026-09-24T21:11:24Z"},{"event":"close","at":"2026-10-27T00:24:00Z"}],"visa":[{"country":"CA","licensed_sponsor":true,"evidence":"Approved LMIA in the last two 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