{"id":2775533,"url":"https://alion.io/job/bokehgamestudio-purogurama","title":"描画プログラマー","company":{"id":4441306,"name":"Bokeh Game Studio","domain":"bokehgamestudio.co.jp","url":"https://alion.io/company/bokehgamestudio","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"HRMOS","truth_index":{"grade":"B","score":75,"open_postings":7,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-23T05:54:15Z"}},"role":"Backend","role_family":"Backend","seniority":null,"employment_type":"contractor","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Tokyo, Japan"],"countries":["JP"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Git","optional":false},{"name":"HLSL","optional":false},{"name":"RenderDoc","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-03-11T06:22:28Z","employer_posted_date":"2026-03-11","last_verified_at":"2026-10-23T08:12:52Z","board_verified":true,"closed_at":null,"days_open":226,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":225},"description":"募集概要\nボーカゲームスタジオでは、現在新規大型タイトルを開発中です。 \n開発の初期段階から関わり、裁量を持って共に開発していけるコアメンバーを募集しております。\n業務内容\nUnreal Engineの拡張・最適化を行い、プロジェクト独自のビジュアル表現と、ターゲットプラットフォームでの安定した動作を実現していただきます\nUnreal Engineの機能拡張： 描画機能のソースコードレベルでの調査と、プロジェクトの絵作りに合わせた内部挙動の修正や機能拡張\n描画の最適化： Unreal Insightsおよび各プラットフォームのGPUプロファイラを用いた描画負荷削減\nアーティストの支援： マテリアルやNiagaraモジュールなど、アーティストのためのアセット作成\n次世代ワークフローの構築： ベイクシステムなど、品質向上のために、Unreal Engineのプラグインを含むツールの開発\n応募資格\n商用ゲームの描画開発・最適化の実務経験\n描画に関する数学的知識を持っている\n英語による技術文献の読解力がある\nあると望ましい経験・スキル\nゲームエンジンの実装経験 \nUnrealEngineの機能拡張や不具合修正の経験\nGPUの負荷低減に関する深い知見\n求める人物像\n他部門と円滑に連携できる協調性のある方\n自発的に行動し、課題発見・問題解決ができる方\n新しい技術・ワークフローを積極的に取り入れられる方\n使用ツール\nゲームエンジン： Unreal Engine\nプロファイリング： Unreal Insights, RenderDoc, NVIDIA NSight, PIX\nバージョン管理： Git, SVN, Perforce\n言語： C++, HLSL\n提出書類\n履歴書（写真付き）\n職務経歴書\n(任意) 描画に関する技術的な解説や論文資料\n(任意) 描画に関するツールやデモ等のソースコード（自分以外が制作した部分については、該当箇所を明記をして下さい）\n職種 / 募集ポジション\n描画プログラマー\n雇用形態\n契約社員\n給与\n応相談 〜\n・昇給：年1回\n・インセンティブ制度：関わったタイトルの売上に応じ、貢献度ごとに支給（正社員のみ）\n・賞与：年1回（正社員のみ）\n※インセンティブが支給される場合は賞与は支給されません。\n勤務地\n153-0063 東京都目黒区目黒1-24-4 B1\n目黒駅 西口 徒歩10分\n(JR山手線／都営三田線／東急目黒線／東京メトロ南北線)\nオフィス勤務（交通費は全額支給）\nリモート勤務（リモート手当あり）\n※オフィスとリモートのハイブリッドも可能です。\n選考について\n書類選考 → 一次面接 → 最終面接 → 内定\n・面接に進んでいただく方には、書類送付後1週間以内にご連絡いたします。\n・新卒採用の有無：現在、新卒採用は行っておりません。\n・海外からのご応募：可能です。（通訳を必要としない十分な日本語コミュニケーション能力必須）\n・Overseas applications are welcome. However, applicants must have sufficient Japanese communication skills and be able to work without an interpreter. 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