{"id":119915,"url":"https://alion.io/job/built-in-senior-rendering-programmer","title":"Senior Graphics Programmer","company":{"id":46865,"name":"2K","domain":"2k.com","url":"https://alion.io/company/2k-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":89,"open_postings":25,"ghost_share":0,"stale_share":0.24,"repost_share":0,"time_to_fill_p50_days":84,"computed_at":"2026-10-16T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Montreal, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":56000,"max_usd":112000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Houdini","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-05-04T18:22:49Z","employer_posted_date":"2026-10-07","last_verified_at":"2026-10-16T21:49:36Z","board_verified":true,"closed_at":null,"days_open":165,"trust":{"level":"ok","repost_count":1,"flags":[],"days_open":164},"description":"As a Senior Graphics Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.\nWhat You’ll Do:\n\nExecute creative technical solutions based on concept art and art direction. \nTranslate Art direction into rendering code, shaders and systems. \nCreate new tools and efficient pipelines for content production. \nDebug visual and performance issues related to rendering.\nEffectively communicate with artists towards performant solutions. \nActively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.\nMentor junior programmers.\nWhat We’ll Do Together:\nAt Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.\nSkills & Experiences:\nBachelor’s degree in Computer Science or related discipline.\n5+ years industry or related experience.\nExperience shipping at least one AAA console and/or PC game.\nPrevious experience working in a senior role as a Graphics or Rendering Programmer.\nStrong 3D Math skills.\nStrong C/C++ experience.\nExperience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.\nExperience using graphics debugging tools and performance profiling.\nStrong understanding and familiarity with current Unreal Engine technology desired.\nExposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.\nWho You Are:\nA reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.\nA solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.\nA persistent and self-motivated person with a proactive mindset.\nAble to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.\nAn active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.\nHighly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.\nA strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.\nDedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.\nWho We Are:\nAt Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.\nFor candidates located in Quebec:\nProficiency in French is required.\nProficiency in English is required to effectively collaborate with teams based in the United States.\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\nPlease note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.","description_format":"text","description_chars":4633,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false},{"language":"French","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Console Games","PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-05-04T18:22:49Z"},{"event":"close","at":"2026-09-11T21:18:47Z"},{"event":"reopen","at":"2026-09-14T14:05:56Z"}],"visa":[],"liveness":{"score":22,"band":"cold","label":"Long shot","p_open":1,"p_active":0.62,"p_room":0.36,"age_days":164,"expected_fill_days":84,"reasons":["conf:1","velocity","win:tail","crowd:brand"],"computed_at":"2026-10-16T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/built-in-senior-rendering-programmer","json_url":"https://alion.io/job/built-in-senior-rendering-programmer.json","meta":{"generated_at":"2026-10-16T22:03:24Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":3403,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-17T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":46865},"rest":"https://alion.io/mcp/rest/get_company?id=46865"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fbuilt-in-senior-rendering-programmer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fbuilt-in-senior-rendering-programmer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fbuilt-in-senior-rendering-programmer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/built-in-senior-rendering-programmer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fbuilt-in-senior-rendering-programmer"}]}