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issues and collaborate with other team members to provide solutions\n・Define and maintain art pipelines and workflows\n・Research new technologies/techniques and prototype new workflows\n・Collaborate with other TAs and titles to align technologies and workflows where applicable\nSkills and Requirements\n・Minimum 3+ years games production experience in a technical role\n・Self-motivated team-player with great communication skills\n・Strong troubleshooting and problem solving skills\n・Expertise with 2D and 3D art applications such as Photoshop/Maya\n・Python scripting proficiency\n・In depth knowledge of current art production workflows and trends\nPreferred Skills\n・5+ years of game production experience as a Technical Artist\n・Japanese language proficiency or willingness to learn\n・Expert Knowledge of procedural workflows and techniques\n・Expertise with Houdini and/or Substance Designer\n・C# or other languages\n・Knowledge of Capcom franchises\n職種 / 募集ポジション\nTechnical Artist\n雇用形態\n正社員\n給与\n応相談 〜\nDetermined based on experience and skills and considering company regulations\n※Overtime allowance, holiday work allowance, late-night work allowance, commute allowance, etc. are paid separately\n勤務地\n5400037 大阪市中央区内平野町三丁目1番3号\n会社情報\n会社名株式会社カプコン\n設立年月日\n1979年(昭和54年) 5月30日\n創業年月日\n1983年(昭和58年) 6月11日\n代表者\n代表取締役社長 最高執行責任者 (COO)\n辻本春弘\n資本金\n332億39百万円\n(2026年3月31日現在)\n主要な事業内容\n家庭用テレビゲームソフト、モバイルコンテンツおよびアミューズメント機器等の企画、開発、製造、販売、配信ならびにアミューズメント施設の運営\n連結経営成績\n売上高 1,935億65百万円\n営業利益 752億95百万円\n経常利益 741億34百万円\n親会社株主に帰属する当期純利益 545億87百万円\n(2026年3月期実績)\n社員数\n連結 3,976名\n単体 3,593名\n(2026年3月31日現在)","description_format":"text","description_chars":1686,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"Japanese","level":"Advanced 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