{"id":1756396,"url":"https://alion.io/job/caterpillar-rendering-engineer","title":"Rendering Engineer","company":{"id":176554,"name":"Caterpillar","domain":"caterpillar.com","url":"https://alion.io/company/caterpillar","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"B","score":84,"open_postings":32,"ghost_share":0,"stale_share":0.844,"repost_share":0,"time_to_fill_p50_days":12,"computed_at":"2026-10-16T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Irving, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":112710,"max":183140,"currency":"USD","period":"year","gross":null,"usd_annual":183140},"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"CUDA","optional":false},{"name":"CUDA Toolkit","optional":false},{"name":"Digital Twin","optional":false},{"name":"DirectX","optional":false},{"name":"Docker","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"Linux","optional":false},{"name":"NVIDIA Omniverse","optional":false},{"name":"NVIDIA PhysX","optional":false},{"name":"OpenGL","optional":false},{"name":"Physical AI","optional":false},{"name":"Python","optional":false},{"name":"Ray","optional":false},{"name":"Synthetic Data","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-02T00:00:00Z","employer_posted_date":"2026-10-02","last_verified_at":"2026-10-16T15:47:22Z","board_verified":true,"closed_at":null,"days_open":14,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":14},"description":"Career Area:\nTechnology, Digital and DataJob Description:\nYour Work Shapes the World at Caterpillar Inc.\nWhen you join Caterpillar, you're joining a global team who cares not just about the work we do - but also about each other. We are the makers, problem solvers, and future world builders who are creating stronger, more sustainable communities. We don't just talk about progress and innovation here - we make it happen, with our customers, where we work and live. Together, we are building a better world, so we can all enjoy living in it.\nHelp Build the Future of Caterpillar - Be Part of What's Next in Autonomous Construction Sites\nAt Caterpillar, technology always has a purpose, which is to solve our customers' toughest challenges. Construction autonomy is one of the most complex challenges in applied AI, and at Caterpillar, advancements in physical AI, simulation, sensing, and edge computing are turning things that once felt impossible-intelligent machines operating in dynamic jobsites-into reality.\nRole Definition:\nThe Rendering Engineer will design and implement high-fidelity, real-time rendering and sensor simulation capabilities for digital twins, autonomous machines, robotics, and virtual jobsite environments.\nThe role will combine strong software engineering, computer graphics, GPU programming, and simulation expertise to create scalable rendering pipelines and physically grounded camera, LiDAR, and radar outputs for visualization, perception development, synthetic data, and validation.\nResponsibilities:\nDesign and develop real-time rendering pipelines for digital twin, machine, environment, and jobsite simulation applications.\nImplement physically based rendering, ray tracing, materials, lighting, weather, atmospheric effects, and scene optimization using Unreal Engine and NVIDIA Omniverse RTX.\nDevelop and integrate camera, LiDAR, radar, depth, segmentation, and other sensor rendering capabilities for autonomy and perception workflows.\nBuild shaders and GPU-accelerated features using HLSL, GLSL, CUDA, Vulkan, DirectX, OpenGL, or comparable graphics technologies.\nCreate reusable rendering services, plugins, extensions, APIs, tools, and asset processing workflows using C++ and Python.\nOptimize CPU and GPU performance, memory usage, frame time, throughput, latency, and visual fidelity for interactive and headless workloads.\nSupport USD-based scene composition, asset validation, material conversion, level-of-detail strategies, and rendering interoperability.\nPartner with perception engineers to define sensor outputs, calibration parameters, ground-truth data, synthetic data annotations, and fidelity requirements.\nPartner with simulation, physics, scenario, digital twin, and platform engineers to integrate rendering capabilities into end-to-end workflows.\nDevelop automated image and sensor-output validation, regression testing, performance benchmarks, and visual quality checks.\nSupport distributed or cloud-based rendering and simulation execution across GPU-enabled environments.\nInvestigate and resolve rendering defects, numerical issues, performance bottlenecks, driver issues, and integration problems.\nDocument rendering architecture, sensor models, interfaces, performance characteristics, assumptions, and validation methods.\nQualifications\nStrong software engineering experience in computer graphics, rendering engines, simulation, visualization, game engines, or sensor simulation.\nAdvanced C++ skills and working proficiency in Python.\nHands-on experience with Unreal Engine 5, NVIDIA Omniverse RTX, Unity, or comparable real-time rendering platforms.\nExperience with GPU programming, shader development, ray tracing, rendering pipelines, OpenGL, Vulkan, DirectX, HLSL, GLSL, or CUDA.\nKnowledge of physically based rendering, materials, lighting, camera models, image formation, coordinate systems, and numerical methods.\nExperience with camera, LiDAR, radar, depth, segmentation, synthetic data, or perception sensor simulation is strongly preferred.\nKnowledge of USD, PhysX, asset pipelines, scene graphs, level-of-detail, geometry processing, and performance profiling is preferred.\nExperience with Linux, Docker, CI/CD, automated testing, GPU environments, and cloud or distributed execution.\nAbility to collaborate with perception, autonomy, simulation, digital twin, platform, and QA teams.\nStrong debugging, performance analysis, systems integration, and technical communication skills.\nBachelor's degree in Computer Science, Computer Engineering, Computer Graphics, Robotics, or a related discipline; master's degree preferred. \nTypically 5+ years of software engineering experience in rendering, simulation, visualization, or graphics-intensive systems.\nAdditional Details:\nThis position requires the candidate to work full-time at the Irving, TX office (Dallas)\nDomestic relocation assistance is available for this position.\nVisa sponsorship is available with this position.\nSummary Pay Range:\n$112,710.00 - $183,140.00Compensation and benefits offered may vary depending on multiple individualized factors, job level, market location, job-relatedknowledge, skills, individual performance and experience. Please note that salary is only one component of total compensation at Caterpillar.\nBenefits:\nSubject to plan eligibility, terms, and guidelines. This is a summary list of benefits.\nMedical, dental, and vision benefits*\n\nPaid time off plan (Vacation, Holidays, Volunteer, etc.)*\n\n401(k) savings plans*\n\nHealth Savings Account (HSA)*\n\nFlexible Spending Accounts (FSAs)*\n\nHealth Lifestyle Programs*\n\nEmployee Assistance Program*\n\nVoluntary Benefits and Employee Discounts*\n\nCareer Development*\n\nIncentive bonus*\n\nDisability benefits\n\nLife Insurance\n\nParental leave\n\nAdoption benefits\n\nTuition Reimbursement\n\n* These benefits also apply to part-time employees\nThis position requires working onsite five days a week.Relocation is available for this position.Visa sponsorship is available for eligible applicants.Posting Dates:\nAny offer of employment is conditioned upon the successful completion of a drug screen.\nCaterpillar is an Equal Opportunity Employer, Including Veterans and Individuals with Disabilities. Qualified applicants of any age are encouraged to apply.\nNot ready to apply? 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