{"id":775849,"url":"https://alion.io/job/cloudchamberstudios-gameplay-engineer-2","title":"Gameplay Engineer","company":{"id":673216,"name":"Cloud Chamber","domain":"cloudchamberstudios.com","url":"https://alion.io/company/cloudchamberstudios","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":83,"open_postings":10,"ghost_share":0.2,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":81,"computed_at":"2026-11-04T06:34:25Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Novato, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":85700,"max":126860,"currency":"USD","period":"year","gross":null,"usd_annual":126860},"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":true,"technologies":[{"name":"C++","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-03-10T17:49:37Z","employer_posted_date":"2026-10-22","last_verified_at":"2026-11-04T11:26:33Z","board_verified":true,"closed_at":null,"days_open":238,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":238},"description":"As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.\nWhat You’ll Do:\n\nWork closely and constructively with design and art teams to realize creative ambitions.\nArchitect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.\nWork within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.\nKeep current on technological developments and advancements in the game industry.\nIdentify technical and developmental risks/obstacles and generate solutions to overcome identified risks.\nPartner closely with design, engineering, animation, and audio to further the goals of the project.\nWhat We’ll Do Together:\nAt Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.\nSkills & Experiences: \n\n3+ years industry or related experience.\nPrevious experience being a contributor to a gameplay engineering team.\nStrong 3D Math skills with C/C++ experience.\nExperience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.\nCommitment to code quality, documentation and sound testing procedures.\nDebugging/Problem-Solving Skills.\nUnderstanding of current data structures, algorithms and methodologies.\nExperience working with player-centric systems, such as character, camera, and control (3Cs). \nCurrent console experience.\nStrong understanding and familiarity with current Unreal Engine technology is desired.\nWho You Are:\n\nA reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.\nA solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.\nA persistent and self-motivated person with a proactive mindset.\nAble to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.\nAn active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.\nHighly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.\nA strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.\nDedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.\nWho We Are:\nAt Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.\nFor candidates located in Quebec:\nThis position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).\n#LI-Onsite\nThe pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\nPlease note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts","description_format":"text","description_chars":6039,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"French","level":"All levels","optional":false},{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":["Equity","Insurance coverage","Life insurance"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-11T22:56:50Z"}],"visa":[],"liveness":{"score":8,"band":"cold","label":"Long shot","p_open":1,"p_active":0.3,"p_room":0.28,"age_days":238,"expected_fill_days":81,"reasons":["conf:4","ghost","win:tail","crowd:"],"computed_at":"2026-11-04T06:34:25Z"},"pay":{"stated_usd_annual":126860,"is_top_pay":true},"html_url":"https://alion.io/job/cloudchamberstudios-gameplay-engineer-2","json_url":"https://alion.io/job/cloudchamberstudios-gameplay-engineer-2.json","meta":{"generated_at":"2026-11-04T15:31:34Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":23734,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-05T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":673216},"rest":"https://alion.io/mcp/rest/get_company?id=673216"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fcloudchamberstudios-gameplay-engineer-2"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fcloudchamberstudios-gameplay-engineer-2"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fcloudchamberstudios-gameplay-engineer-2"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/cloudchamberstudios-gameplay-engineer-2\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fcloudchamberstudios-gameplay-engineer-2"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":775849}},{"tool":"search_jobs","arguments":{"company":"cloudchamberstudios.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":775849},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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