{"id":1464323,"url":"https://alion.io/job/colonist-devops-engineer","title":"DevOps Engineer","company":{"id":41101,"name":"Colonist","domain":"colonist.io","url":"https://alion.io/company/colonist-blog","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"DevOps","role_family":"DevOps","seniority":null,"employment_type":"full_time","work_mode":"remote","remote_scope":"unspecified","remote_scope_basis":"board_flag_no_place","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Cloudflare","optional":false},{"name":"Docker","optional":false},{"name":"Kubernetes","optional":false},{"name":"Linux","optional":false},{"name":"NATS","optional":false},{"name":"New Relic","optional":false},{"name":"PostgreSQL","optional":false},{"name":"Redis","optional":false},{"name":"Sentry","optional":false},{"name":"Terraform","optional":false}],"status":"live","first_seen_at":"2026-09-29T09:55:24Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-17T21:39:40Z","board_verified":true,"closed_at":null,"days_open":18,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":18},"description":"Wanted: Colonist DevOps Engineer\nWorking Hours: We work asynchronously and value outcomes over hours\nLocation: Fully Remote\nCompensation: Paid in USD. Negotiable based on experience and location\nAbout Colonist\nWe're building the biggest digital board game platform on the internet. Players start 250k games every day. Last year: 60M games, 3,037 years of play. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.\nAbout The Role\nMost apps scale by splitting users apart. We can't. Players share one live game state. Every lag spike is felt mid-game. One viral video can 10x our traffic overnight. Your job: absorb 50k CCU without dropping a single game.\nYou will own the infrastructure behind every game session: clusters, deploys, databases, the edge, and the path from merge to production. You will make our infra knowledge shared, so no system depends on one person.\nWhat You'll Do\nOwn the stack behind every game: game, matchmaking and lobby servers on Kubernetes\n\nManage cluster and cloud resources as code in Terraform\n\nScale servers up and down with live traffic. Pay for players, not idle machines\n\nShip updates often, without kicking players out of live games\n\nKeep terabytes of game data and replays fast and cheap. PostgreSQL, Redis, NATS under real load\n\nDefend the edge from bots and attacks. Cloudflare, rate limiting, Turnstile, R2.\n\nOwn observability across Sentry and New Relic. Consolidate monitoring and close the gaps\n\nDocument everything: systems, decisions, runbooks, so infrastructure knowledge lives in the team\n\nBuild self-service paths so other engineers use infrastructure confidently.\n\nWhen something breaks, thousands notice in seconds. Find the root cause. Make it never recur\n\nRequirements\nYou love hard technical problems. Scale, latency and cost excite you\n\nYou have senior-level experience in DevOps\n\nYou have run Kubernetes in production: rollouts, autoscaling, networking, load balancers, and debugging a bad deploy\n\nYou run infra lean. You optimize before adding hardware\n\nYou document as you go. Runbooks and decisions are natural outputs of your work.\n\nYou are comfortable with Linux, Docker, and a CI system you did not build\n\nYou have operated PostgreSQL and Redis under real traffic: slow queries, connection limits, and schema migrations without downtime\n\nYou have run a message broker in production; we use NATS, but equivalent experience transfers\n\nYou have put Cloudflare, or a similar edge, in front of a public service\n\nYou can debug a live incident across app logs, metrics, the database, and the edge\n\nAI-forward mindset. We see AI fluency as a real multiplier\n\nDeeply independent. You learn a system from its code, configs and monitoring.\n\nStrong written communication. You explain complex systems clearly in async settings, to technical and non-technical audiences alike\n\nCollaborative by default. You share context proactively, help other engineers understand infrastructure, and never operate as a silo\n\nNice to Have\nExperience structuring documentation for AI consumption: machine-readable runbooks, structured architecture notes, agent-readable formats\n\nExperience building self-service infrastructure paths for other engineers: golden paths, templates, or internal tooling\n\nSecurity depth beyond the basics: threat modelling, access control, audit practices, governance guardrails\n\nYou've run real-time or multiplayer systems where shared state matters.\n\nPrevious experience as a solo or near-solo infrastructure engineer at a small company\n\nOur Values at Colonist\nWe strongly adhere to these values in our team - if these resonate, then you'll love working here!\nDependability\nWe're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.\nOwnership\nWe take full responsibility and go beyond our roles to improve Colonist.\nClear Communication\nIn our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.\nEfficient Execution\nWe move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.\nContinuous Learning\nWe're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.\nWhy Colonist\nYour work ships to 3,6M+ yearly active players\n\nWe have hard problems, most engineers only read about: live shared state, viral spikes, lean scale\n\nAsync culture; deep work, no performative meetings\n\nUnlimited vacation, yearly team offsite, full work equipment\n\nBudget to experiment with any AI tool you want\n\nAccess to all company metrics and internal discussions","description_format":"text","description_chars":4785,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Continuous learning"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Toys, Games & Puzzles"],"lifecycle":[{"event":"open","at":"2026-09-29T14:09:07Z"}],"visa":[],"liveness":{"score":16,"band":"cold","label":"Long shot","p_open":1,"p_active":0.446,"p_room":0.35,"age_days":17,"expected_fill_days":8,"reasons":["conf:0","win:tail"],"computed_at":"2026-10-17T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/colonist-devops-engineer","json_url":"https://alion.io/job/colonist-devops-engineer.json","meta":{"generated_at":"2026-10-18T00:17:53Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":496,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-19T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":41101},"rest":"https://alion.io/mcp/rest/get_company?id=41101"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fcolonist-devops-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fcolonist-devops-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fcolonist-devops-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/colonist-devops-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fcolonist-devops-engineer"}]}