1,952,403open jobs
115,120companies
236,286added this week
Browse all
Salary
$60k – $80k per year
Location
Remote (Germany)
Seniority
Middle · 3+ years exp

Confirmed on the employer's own hiring board on Oct 23, 2026. First seen by Alion on Dec 23, 2025. Companion Group scores D on the Alion truth index.

Overview
Company
Impact
Profile match
[ power_up ] [ power_up ] [ power_up ] [ power_up ] About Services Case_Studies Careers Contact About 01 Services 02 Case_Studies 03 Careers 04 Contact 05 Technical minds powered_by Human Collaboration [00] We build reliable and robust solutions that scale alongside your player base.

Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.

Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.

We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.

Requirements

Your Responsibilities:

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.

  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.

  • Optimise material performance across platforms, with special consideration for console limitations.

  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.

  • Troubleshoot and debug material-related issues in the engine.

  • Document material systems and educate artists on best practices and performance budgeting.

  • Contribute to visual development and R&D efforts that push the aesthetic envelope.

  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Your Profile:

  • 3+ years of experience in the game industry.

  • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).

  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.

  • Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).

  • Solid grasp of GPU performance and platform optimisation principles.

  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).

  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.

  • Self-motivated, organised, and able to work independently.

Bonus Skills:

  • Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.

  • Knowledge of procedural material workflows and texturing automation.

  • Experience supporting stylised, hand-painted, or retro-futuristic art styles.

  • Familiarity with console development (Switch, PlayStation, Xbox).

  • Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.

Benefits:

  • Competitive salary of £45,000 - £60,000 Per Annum.

  • A clear career progression path with opportunities for growth and recognition.

  • Fully remote position, offering the flexibility to work from anywhere.

  • Work alongside industry veterans.

  • Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.

Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
1,952,403 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
Germany
≈ $70k – $166k per year (Estimated) • Remote (United States) • Full-Time
C#
Game Dev
Unity
NavMesh
Design
Blender
Apply
$5.6k – $8.4k per year (net) • Remote (EAEU) • Voronezh
Game Dev
Unity
Design
Blender
Apply
≈ $14k – $35k per year (Estimated) • Remote (likely EAEU) • 5+ years exp • Minsk
C#
C#
.NET
AI/ML
LiveKit
Mobile
Firebase
RevenueCat
DevOps
Rest API
WebSockets
Git
Game Dev
DOTween
Apply
≈ $70k – $166k per year (Estimated) • Remote (likely United States) • Full-Time
C#
Game Dev
Unity
NavMesh
Design
Blender
Apply
≈ $34k – $90k per year (Estimated) • Remote (Argentina, Brazil)
C#
C#
.NET
AI/ML
Claude Code
DevOps
Git
AWS
Game Dev
Unity
Management
Obsidian
Apply
In office • 3+ years exp • Vancouver
Game Dev
Unity
Design
Adobe Photoshop
Maya
Substance 3D Painter
Apply
$145k – $195k per year • Remote (likely United States) • Full-Time
C++
C++
OpenGL
AI/ML
CUDA
DevOps
Git
Design
Blender
SolidWorks
Maya
AutoCAD
Apply
≈ $143k – $286k per year (Estimated) • Remote (likely United States) • Full-Time
JavaScript
AI/ML
Fine-tuning
AI Agents
Frontend
GSAP
Three.JS
React.js
React Three Fiber
Lighthouse
Mobile
Lottie
Game Dev
Houdini
GLSL
Design
Blender
Adobe After Effects
Spline
Cinema 4D
DaVinci Resolve
Rive
Apply
≈ $85k – $176k per year (Estimated) • Hybrid • Vancouver
Game Dev
Houdini
Design
Maya
Apply
Graphics Tech Lead 3 days ago
Remote (EAEU) • Full-Time • 5+ years exp • Moscow
C#
C++
C++
OpenGL
DirectX
Game Dev
Unity
Design
Adobe Photoshop
Blender
ZBrush
Apply
Senior Game Engineer 6 months ago
≈ $55k – $145k per year (Estimated) • Remote (Germany) • 6+ years exp • Germany
Python
Go
JavaScript
Rust
C++
Lua
DevOps
GCP
Azure
AWS
Amazon ECS
Game Dev
Unreal Engine
Azure PlayFab
Apply
VFX Artist 10 months ago
≈ $54k – $142k per year (Estimated) • Remote (Germany) • Contractor • 5+ years exp • Germany
Game Dev
Unity
Unreal Engine
Houdini
HLSL
GLSL
Unreal Niagara
Design
Maya
Apply
≈ $55k – $145k per year (Estimated) • Remote (Germany) • 6+ years exp • Germany
Python
Go
JavaScript
Rust
C++
Lua
DevOps
GCP
Azure
AWS
Amazon ECS
Game Dev
Unreal Engine
Azure PlayFab
Apply
≈ $44k – $117k per year (Estimated) • Remote (Germany) • Contractor • Germany
Game Dev
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
Senior UI Engineer 6 months ago
≈ $60k – $124k per year (Estimated) • Remote (Germany) • 6+ years exp • Germany
Python
Kotlin
C++
Lua
AI/ML
Text-to-Speech
Mobile
Jetpack Compose
MVVM
ViewModel
DevOps
Amazon ECS
Game Dev
Unreal Engine
Design
Rive
Apply
Remote (Germany) • Germany
Apply
≈ $49k – $113k per year (Estimated) • Remote (Germany) • Germany
Apply
≈ $29k – $65k per year (Estimated) • Remote (Germany) • Germany
Apply
≈ $68k – $134k per year (Estimated) • Remote (Germany) • Full-Time • Germany
DevOps
CRI-O
Kubernetes
Linux
BGP
Apply
In office • Germany
Apply
See all jobs
This is one of many
1,952,403 more open roles from verified company boards, updated every day.