{"id":2528670,"url":"https://alion.io/job/companion-group-technical-artist","title":"Technical Artist","company":{"id":3856681,"name":"Companion Group","domain":"companiongroup.io","url":"https://alion.io/company/companion-group","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Recruitee","truth_index":{"grade":"D","score":40,"open_postings":12,"ghost_share":1,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-23T05:54:15Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Germany"],"countries":["DE"],"hiring_countries":["DE"],"hiring_countries_total":1,"salary":{"min":45000,"max":60000,"currency":"GBP","period":"year","gross":null,"usd_annual":80269},"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"HLSL","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"RenderDoc","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Quixel Megascans","optional":true},{"name":"Substance 3D Designer","optional":true}],"status":"live","first_seen_at":"2025-12-23T13:08:31Z","employer_posted_date":"2025-12-23","last_verified_at":"2026-10-23T21:19:08Z","board_verified":true,"closed_at":null,"days_open":304,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":303},"description":"Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.\nSeamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.\nWe’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.\nRequirements\nYour Responsibilities:\nDesign, prototype, and implement stylised materials and surface shaders within Unreal Engine.\n\nCollaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.\n\nOptimise material performance across platforms, with special consideration for console limitations.\n\nBuild and maintain a modular, scalable material system that empowers artists and reduces overhead.\n\nTroubleshoot and debug material-related issues in the engine.\n\nDocument material systems and educate artists on best practices and performance budgeting.\n\nContribute to visual development and R&D efforts that push the aesthetic envelope.\n\nWork closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.\n\nYour Profile:\n3+ years of experience in the game industry.\n\nDeep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).\n\nStrong understanding of PBR workflows, stylised rendering, and real-time lighting.\n\nFamiliarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).\n\nSolid grasp of GPU performance and platform optimisation principles.\n\nFamiliarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).\n\nStrong problem-solving skills and the ability to collaborate with cross-disciplinary teams.\n\nSelf-motivated, organised, and able to work independently.\n\nBonus Skills:\nExperience with material authoring tools like Substance Designer, Quixel, or MaterialX.\n\nKnowledge of procedural material workflows and texturing automation.\n\nExperience supporting stylised, hand-painted, or retro-futuristic art styles.\n\nFamiliarity with console development (Switch, PlayStation, Xbox).\n\nBasic understanding of scripting or blueprinting in Unreal Engine for shader logic.\n\nBenefits:\nCompetitive salary of £45,000 - £60,000 Per Annum.\n\nA clear career progression path with opportunities for growth and recognition.\n\nFully remote position, offering the flexibility to work from anywhere.\n\nWork alongside industry veterans.\n\nBe part of a passionate, dynamic team working on exciting, boundary-pushing projects.\n\nTake your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!","description_format":"text","description_chars":3569,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Gaming Consoles"],"lifecycle":[{"event":"open","at":"2026-10-14T12:30:05Z"}],"visa":[],"liveness":{"score":3,"band":"cold","label":"Long shot","p_open":1,"p_active":0.109,"p_room":0.28,"age_days":303,"expected_fill_days":28,"reasons":["conf:3","stale_co","ghost","win:tail","crowd:"],"computed_at":"2026-10-23T05:54:15Z"},"pay":{"stated_usd_annual":80269,"is_top_pay":false},"html_url":"https://alion.io/job/companion-group-technical-artist","json_url":"https://alion.io/job/companion-group-technical-artist.json","meta":{"generated_at":"2026-10-24T02:07:38Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":3442,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-25T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3856681},"rest":"https://alion.io/mcp/rest/get_company?id=3856681"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fcompanion-group-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fcompanion-group-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fcompanion-group-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/companion-group-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fcompanion-group-technical-artist"}]}