Confirmed on the employer's own hiring board on Oct 6, 2026. First seen by Alion on Oct 5, 2026.
About Daybreak
Daybreak builds AI Labor for enterprise planning. Our agent, Dawn, does the routine
work of demand and trade promotion planning, and escalates what needs human
judgment. Designing the experience for work you delegate rather than operate is still an
open problem, and that's the work.
The role
You'll join as our second designer, working closely with our design lead across two
areas:
1. Growing the design system.The Daybreak Design System covers our demand
planning product today. As we expand into new adjacencies, each one needs
patterns that don't yet exist. You'll design them, and help make sure the decisions
hold up across the whole system.
2. Improving what's already live: Our product is in daily use, and user feedback
gives us a steady stream of things to sharpen. You'll own that work: take a piece
of feedback on an existing screen, understand the need behind it, and ship a
better version.
What you'll do
- Design end-to-end: problem framing, flows, interaction, and visual detail for
features on live product surfaces, with support on the more ambiguous calls
- Build and maintain our Figma libraries: components, variants, tokens, and
documentation that other designers and engineers can rely on
- Keep the system legible to our AI tooling, so components and documentation
serve Claude Code as well as they serve a designer
- Prototype in code with AI assistance, so the team can respond to a working
interface
- Assist in conducting user research - interviews and usability sessions, and turn
what you learn into something the team can act on
- Work alongside product, engineering, enterprise services, and training teams,
from kickoff through release, and hold the quality bar on what ships
What we're looking for
- 1-3 years designing software products. Enterprise or data-dense tools are a plus,
and the portfolio matters more than the number.
- Strength in both UI and UX. Visual craft that holds up at real data volumes:
hierarchy, typography, density, tables and charts that stay readable, alongside
clear thinking on problem framing, information architecture, and flows.
- Figma at a systems level. You've built and maintained a component library.
- An AI-first way of working. You use LLMs throughout your process, and you can
take a Figma frame to a working prototype with Claude Code or a comparable
tool.
- A portfolio that shows how you solve problems. Three or four cases is plenty. For
each, we want the problem as you framed it, the constraints you worked inside,
the decisions you made and why, and what changed once it shipped. Polished
screens on their own won't tell us much. Academic and personal projects are
welcome if the thinking is visible.
- Genuine interest in agentic products, and in helping define what planning software
becomes when agents handle the routine work.
Nice to have
- Working knowledge of GitHub: branches, commits, pull requests
- Exposure to supply chain, retail, CPG, or analytics products
- Design system documentation you can point to
How we work
Design at Daybreak is AI-first. Work usually starts in conversation with an LLM to
sharpen the problem, moves into Claude Code to prototype flows and interactions
against real components, then returns to Figma for system alignment and polish, with
the Figma MCP keeping design-system context in the loop. We do expect you to pick up
new tools quickly, and without being asked.
Applying
A resume and portfolio are required. Send us a portfolio link with a password if it needs
one to [email protected] with the subject Associate Product Designer.If you're early in your career and this is the work you want to be doing, apply. We'd rather read three careful case studies than count years.

