{"id":441984,"url":"https://alion.io/job/dneg-software-developer-modelling-groom-and-world-building","title":"Software Developer – Modelling, Groom and World Building","company":{"id":172179,"name":"DNEG","domain":"dneg.com","url":"https://alion.io/company/dneg","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Jobvite","truth_index":null},"role":"Backend","role_family":"Backend","seniority":null,"employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bengaluru, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"C++","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"ZBrush","optional":false},{"name":"Linux","optional":true},{"name":"Machine Learning","optional":true},{"name":"Qt","optional":true},{"name":"Quixel Megascans","optional":true},{"name":"SpeedTree","optional":true}],"status":"live","first_seen_at":"2026-09-06T07:27:59Z","employer_posted_date":"2026-09-26","last_verified_at":"2026-10-25T06:51:34Z","board_verified":true,"closed_at":null,"days_open":48,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":48},"description":"Description\nPosition at DNEG\nSoftware Developer (All Levels) - Modelling, Groom and World Building\nDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.\nThe Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.\nSuccess in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.\nWorking in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.\nThis is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.\nMust have:\nDegree in Computer Science, Engineering, or relevant professional experience\n\nProgramming experience in Python and/or C++\n\nBasic knowledge of the core principles of geometry creation\n\nBasic knowledge of Maya and/or Houdini\n\nNice to have:\nExperience of software development in a Linux environment\n\nExperience with source control systems and developing within a team\n\nExperience with unit/integration testing\n\nExperience in Qt, Boost,\n\nExperience with the Maya and Houdini Python/C++ SDKs\n\nExperience with other DCCs (Nuke, Megascans, Speedtree)\n\nExperience working within an Assets production pipeline\n\nExperience developing machine learning models\n\nExperience developing AI-based solutions\n\n About Us\nWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,\ntelevision, and multiplatform content. We employ more than 9,000 people\nwith worldwide offices and studios across North America (Los Angeles,\nMontréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,\nChennai, Mumbai) and Australia (Sydney). \nAt DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!","description_format":"text","description_chars":2827,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":true},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Animation","Visual Effects (VFX)"],"lifecycle":[{"event":"open","at":"2026-09-06T07:27:59Z"}],"visa":[],"liveness":{"score":12,"band":"cold","label":"Long shot","p_open":1,"p_active":0.335,"p_room":0.35,"age_days":48,"expected_fill_days":15,"reasons":["conf:3","velocity","win:tail"],"computed_at":"2026-10-25T05:49:26Z"},"pay":null,"html_url":"https://alion.io/job/dneg-software-developer-modelling-groom-and-world-building","json_url":"https://alion.io/job/dneg-software-developer-modelling-groom-and-world-building.json","meta":{"generated_at":"2026-10-25T07:20:53Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":10351,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-26T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":172179},"rest":"https://alion.io/mcp/rest/get_company?id=172179"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fdneg-software-developer-modelling-groom-and-world-building"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fdneg-software-developer-modelling-groom-and-world-building"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fdneg-software-developer-modelling-groom-and-world-building"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/dneg-software-developer-modelling-groom-and-world-building\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fdneg-software-developer-modelling-groom-and-world-building"}]}