{"id":139841,"url":"https://alion.io/job/double-eleven-principal-low-level-graphics-programmer-2","title":"Principal Low-Level Graphics Programmer","company":{"id":7342,"name":"Double Eleven","domain":"double11.com","url":"https://alion.io/company/double-eleven","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":null},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Middlesbrough, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":62000,"max_usd":181000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":39},"experience_years_min":null,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"DirectX 12","optional":false},{"name":"Obsidian","optional":false},{"name":"Rust","optional":false}],"status":"live","first_seen_at":"2026-08-03T00:00:00Z","employer_posted_date":"2026-08-03","last_verified_at":"2026-10-17T21:48:04Z","board_verified":true,"closed_at":null,"days_open":75,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":75},"description":"We’re looking for a Principal Low-Level Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.\nAs a Principal Low-Level Rendering Programmer, you will help architect, implement, and steer the technical vision for our next-generation custom graphics engine. This role is focused on the foundational engine plumbing and Render Hardware Interface (RHI) layer. You will design and evolve a highly optimized, GPU-driven rendering pipeline, while building robust infrastructure for hardware-accelerated ray tracing and cross-platform shader compilation.\nBeyond high-level architecture, you will be responsible for the core performance, stability, and efficiency of the graphics systems. You will dive deep into GPU bottlenecks to eliminate pipeline stalls using GPU profiling tools. Finally, as a principal leader, you will upskill and mentor the wider rendering team in modern API paradigms and low-level debugging techniques, ensuring our engine maximizes hardware utilization across PC and next-generation consoles.\nDouble Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios.\nWe are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch.\nAs a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76.\nDouble Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other. We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs.\nOn this occasion, we’re unable to sponsor a visa for this role.\nRemote working option is available for the right candidate.\nWhat you’ll be doing\nHelp drive engine-level rendering strategy across multiple platforms.\nArchitect and implement modern rendering back-ends and low-level features.\nDesign and evolve a GPU-driven rendering pipeline.\nDevelop robust low-level GPU memory management systems.\nMaintain a cross-platform shader compilation pipeline.\nArchitect and optimize hardware-accelerated ray tracing infrastructure.\nProfile, analyse and fix GPU bottlenecks and minimise GPU pipeline stalls.\nMentor and upskill the engineering team in modern API paradigms and low-level hardware debugging techniques.\nWhat we’re looking for\nTechnical Expertise\nExtensive experience developing core rendering engine infrastructure.\nExpert-level proficiency in modern graphics APIs, particularly DirectX 12.\nMastery of C++ and GPU programming, including a deep understanding of bindless architectures, GPU-driven rendering, and asynchronous GPU compute.\nComprehensive knowledge of modern GPU microarchitecture across PC and consoles.\nDeep knowledge of hardware ray tracing architecture and acceleration structures.\nExperience with GPU memory management in modern APIs.\nExpert-level command of low-level profiling and debugging suites.\nExtensive experience working with modern console platforms, and bonus points for Nintendo Switch and Switch 2.\nStrong desire to stay up-to-date with modern GPU technology and techniques.\nCollaboration & Leadership\nComfortable owning complex graphics features from planning through to delivery.\nProactive in identifying risks, trade-offs and technical solutions.\nExperience collaborating with content creators ensuring assets meet performance and technical requirements.\nStrong mentorship skills, capable of lifting the capabilities of a rendering team and guiding architectural decisions.\nClear communication, capable of driving technical decisions and presenting graphics strategies to directors, producers, clients, and external partners.\nQualifications\nAll relevant qualifications considered\nWhat to expect\nWorking life at Double Eleven\nStart your day any time between 8:00am and 10:00am\n35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)\nOpportunity to apply for hybrid working (up to 2 days working from home per week) \n28 days annual leave (20 days annual leave + 8 days bank holiday) \n1 day leave for your birthday and 1 day leave if you’re moving house\nUp to 10 days discretionary annual leave during our end of year break\nA brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more\nSubsidised market hall with food, freshly prepared daily by our in-house hospitality team\nFree breakfast options, juice, hot drinks and fruit.\nEmployee referral bonus (up to £2000!)\nElectric Car Scheme\nCycle to Work scheme\nFree game codes, game swag and merchandise\nFamily-friendly leave available\nChristmas Saving Scheme\nFree parking\nBest-in-class tools and workflows so you can focus on creativity\nRecognising your contribution - award schemes\nAnnual Profit Share\nLength of Service\nAnnual High Performer Award\nProfessional development and wellbeing\nVitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) \nAccess to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations\nA personalised development plan with dedicated support tailored to your growth and goals\nAccess to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) \nA dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation\nIn-studio wellbeing programmes and People team support\nTeam life\n Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) \nMany team events to celebrate team and game milestones\nSponsored team activities including football, basketball, book club, movie club and more \nOpportunity to contribute to our internal Employee Diversity and Equality Network\nWays to reach us\nIf you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at Double 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