{"id":132650,"url":"https://alion.io/job/dragonflycave-sr-software-engineer-gameplay-nst","title":"Sr Software Engineer - Gameplay (NST)","company":{"id":12646,"name":"Nintendo","domain":"nintendo.com","url":"https://alion.io/company/nintendo-com","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":80,"open_postings":15,"ghost_share":0,"stale_share":0.8,"repost_share":0,"time_to_fill_p50_days":48,"computed_at":"2026-10-22T06:10:10Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Redmond, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":162562,"max":224121,"currency":"USD","period":"year","gross":null,"usd_annual":224121},"salary_estimate":null,"experience_years_min":7,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false}],"status":"live","first_seen_at":"2026-01-21T00:03:33Z","employer_posted_date":"2026-07-10","last_verified_at":"2026-10-22T12:33:38Z","board_verified":true,"closed_at":null,"days_open":274,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":274},"description":"class:(\n$data.displayType === 'InputTextArea') ? 'block__field--full-width' :\n($data.displayType === 'InputRichText' || $data.name === 'descriptionExt' || $data.name === 'qualificationExt' ||\n$data.name === 'descriptionInt' || $data.name === 'qualificationInt') ? 'block__field--wide-rich-text' :\n'block__field--edit'}\">\nhtml: $component.getFieldValue($data)\">\nNintendo Software Technology Corporation\nNintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. \nNintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.\nAs a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!\nNintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.\nFor more information about NST, click here.\nDESCRIPTION OF DUTIES:\nDevelops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.\nReviews and optimizes other engineers’ code.\nProvides effective solutions by applying advanced programming skills and knowledge.\nProvides technical documentation and explanations intended for distribution to other parties.\nAllocates work to other team members and supervises their results.\nMentors less experienced members of the team.\nMakes recommendations regarding system architectural design, data structures, and algorithm development.\nManages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.\nApplies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.\nclass:(\n$data.displayType === 'InputTextArea') ? 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'block__field--wide-rich-text' :\n'block__field--edit'}\">\nhtml: $component.getFieldValue($data)\">\nSUMMARY OF REQUIREMENTS:\n7 or more years of software engineering experience in the relevant field.\nStrong all-around programming skills including ability to review and optimize other engineers’ code.\nStrong understanding of core technologies, toolsets, and common workflows for video game development.\nIn-depth understanding of interactive entertainment methodologies and production pipelines.\nAdvanced knowledge of the relevant programming languages (C/C++/C#).\nStrong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.\nProven experience leading and mentoring other gameplay engineers.\nUndergraduate degree in Computer Science or related field; or equivalent education and experience.\nApplicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.\nThis position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.\nThis position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.\nPay Range:\n$162,562—$224,121 USD","description_format":"text","description_chars":4747,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Console Games","Gaming Consoles"],"lifecycle":[{"event":"open","at":"2026-01-21T00:03:33Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.243,"p_room":0.28,"age_days":274,"expected_fill_days":48,"reasons":["conf:1","stale_co","velocity","win:tail","crowd:"],"computed_at":"2026-10-22T06:10:10Z"},"pay":{"stated_usd_annual":224121,"is_top_pay":true},"html_url":"https://alion.io/job/dragonflycave-sr-software-engineer-gameplay-nst","json_url":"https://alion.io/job/dragonflycave-sr-software-engineer-gameplay-nst.json","meta":{"generated_at":"2026-10-22T13:55:10Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":13303,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-23T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":12646},"rest":"https://alion.io/mcp/rest/get_company?id=12646"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fdragonflycave-sr-software-engineer-gameplay-nst"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fdragonflycave-sr-software-engineer-gameplay-nst"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fdragonflycave-sr-software-engineer-gameplay-nst"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/dragonflycave-sr-software-engineer-gameplay-nst\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fdragonflycave-sr-software-engineer-gameplay-nst"}]}