{"id":253804,"url":"https://alion.io/job/dreamcraft-technical-artist","title":"Technical Artist","company":{"id":11689,"name":"DreamCraft Entertainment","domain":"dreamcraft.com","url":"https://alion.io/company/dreamcraft","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Work at a Startup","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_company_offices","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Redwood City, United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":61000,"max_usd":123000,"period":"year","method":"role_seniority_country_cell","sample_n":14},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"OpenGL","optional":false},{"name":"Unity","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-09-05T11:14:10Z","employer_posted_date":"2026-10-22","last_verified_at":"2026-10-24T10:27:12Z","board_verified":true,"closed_at":null,"days_open":49,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":49},"description":"About Us\nDreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next \"Dota\", \"PUBG\", and \"Clash of Clans\".\nResponsibilities\nCollaborate with engineering and product teams to help build features and solve creative problems\nHelp create performant graphics shaders for awesome visuals\nFacilitate communication and asset pipeline between engineering and artist teams\nRequirement\nDriven and fierce\nSolid understanding of Game Engines such as Unity\n3+yrs of experience working as Technical Artist in gaming space\nExperience in scripting with C# within the Unity environment\nExperience creating real-time visual effects sequences\nKnowledge of optimizing real-time 3D-graphics pipeline for mobile platforms\nKey skills in Unity 3D, C#, real-time VFX, and artistic skills\nBS or MS degree in design, games-related or technical field a plus\nSolid artistic skills (drawing or digital painting) a plus\nExperience collaborating within a multi-person game studio a plus\nIn 30 days, you will\nGet familiar with existing rendering code paths and shader implementations\nGet familiar with the current asset creation/importing process.\nContribute minor graphics bug fixes, help with asset importing and fix minor asset issues.\nIn 60 days, you will\nCreate visual effects, identify graphics issues and help improve the graphics quality of our games.\nManage the asset creation/importing process, identify inefficiencies in the process and devise plans for improvements.\nIn 90 days, you will\nEvaluate/design/implement solutions for new graphics/animation requirements of our games.\nCreate guidelines for asset creation/importing processes and work on tools to help artists/designers manage the process and allow fast asset iterations.\nIn 1 year, you will\nUnderstand the project’s graphics implementations and asset pipelines/processes in great detail and be recognized as the expert in these domains by the team.\nImplement rendering solutions to meet the graphics requirements of our games and improve graphics quality.\nCreate and implement guidelines/processes/tools for artists/designers to easily create/manage art assets and incorporate them in games in fast iterations.\nBe the goto person to solve any challenging graphics/assets related issues.\nDevise plans for future upgrades to our rendering/asset pipelines.\nThe success in this role will be measured by evaluating the graphic quality of launched games, overall efficiency of the asset creation/importing process, and other team members’ feedback.\nCall with Founder\nOffline technical test\nTech interview with engineering team\nCall with 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