1,188,603open jobs
66,647companies
211,778added this week
Browse all
Salary
≈ $46k – $108k per year (Estimated)
Location
Hybrid (London, United Kingdom)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 4, 2026. First seen by Alion on Sep 7, 2026. Eclipse scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Eclipse is a Palo Alto-based venture capital firm focused on physical industries such as manufacturing, logistics, semiconductors, energy, healthcare and transportation. It backs companies from inception through growth that bring digital technology and AI into the physical economy, and it has been an early investor in Cerebras Systems. The firm was founded in 2015 by Lior Susan, a former hardware entrepreneur and operator.

What we're building

Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future.

Genesis-World is an open-source, general-purpose simulation platform for physical AI from Genesis AI. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available (paper). And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact (paper) solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box packaging with labelling machine and all, to wire harnessing and lab automation, without any physics hack or compromise.

Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins outright.

This is at the core of Genesis AI's strategy. Evaluation is the bottleneck of scalable robotics: real hardware caps iteration at wall-clock time, but simulation turns it into a compute problem. Ours already runs two orders of magnitude faster than hardware (tens of thousands of episodes in half an hour instead of 200+ hours), while correlating with on-hardware rollouts at 89%. The north star: physical AI that improves at the speed of compute.

The role

You push the physics of Genesis-World forward. The mandate is clear: ship production-ready simulation capabilities that matter for the company's internal needs. Research applied end-to-end, from algorithm to merged, tested, documented code that real robot-learning pipelines depend on. Occasional groundbreaking research happens, notably through academic collaborations. But the core of the job is making the engine measurably better along five axes:

  • Speed. Algorithms that are not only faster but also smart enough to spend compute only where it matters across both time and space: larger stable timesteps, selective fidelity (adaptive across scales or simply hand-set), structure-aware solvers.

  • Completeness. No physics off limits: water, human animation, air flow, gravel, tendons, even body organs. Whatever the next use-case needs, the engine grows to cover it.

  • Fidelity. More realistic models: contact, friction, deformation, energy, actuation, materials…

  • Versatility. Extensible multi-physics without compromise on realism: all solvers in the scene coupled together at once, two-way and constraint-based. Write your own solver and it joins the scene like a native one, growing into an open solver ecosystem.

  • Scalability. From workstation to factory scale, and one day, city scale: thousands of interacting entities, batched across environments, without losing physical soundness.

Our ambition is to establish Genesis-World as the go-to simulator for physical AI, from companies and research labs to individuals.

The problems waiting for you

  • Every fidelity for every physics. The same physics at every point of the speed-accuracy spectrum, from heavily batched training with XPBD or VBD to final validation with IPC. Same scene, same API, pick your tradeoff.

  • Invent physics level-of-detail (LOD). Rendering has had LOD for decades, physics is still waiting. Simulate at full fidelity what agents interact with and see, coarsely what they do not.

  • Heterogeneous environments. Every parallel world can hold a completely different model: different bodies, joints, and collision geometries.

  • Adaptive timesteps per island. Error-based control with Runge-Kutta Dopri5, and Time-of-Impact stepping during collision detection, as done in Jiminy.

  • Couple everything, exactly. Efficient and accurate two-way constraint-based coupling between heterogeneous grey-box solvers, using state-of-the-art methods like ADMM. Owning every solver in the stack is what makes it possible.

  • More scalable constraint solvers. Push rigid constraint solving beyond its current scalability ceiling (reference).

  • Unify contact resolution. Hydro-elastic compliance, unilateral constraints, and sequential impulses in the same framework, ideally under one generic formulation.

  • Closed kinematic loops without constraints. Handle loops intrinsically for numerical stability and speed, in the spirit of Kamino.

Day to day: you write your physics in plain Python and Quadrants makes it fast on every backend. And you validate it the hard way: analytical closed forms, other engines, real-world data.

Who you are

You are a physicist and an engineer at once. You judge a method by whether it holds up in production at real scale, and you do not stop until it does. No blind spots: you relentlessly hunt down even the defect that looks insignificant, because it never is.

  • A strong background in physics-based simulation, preferably related to robotics: RBD, FEM, MPM, SPH, IPC, XPBD, VBD, ABD, plus constrained optimization and numerical integration of stiff systems.

  • A track record of shipping simulation code that others rely on, in an engine, in industry, or in a research codebase used beyond its authors.

  • Solid HPC programming (CPU and/or GPU), and an instinct for what makes a numerical method fast in practice, beyond complexity classes.

  • Rigor in validation: analytical closed forms, cross-engine consistency, real-world data.

Bonus points: publications in simulation, graphics, or robotics venues (SIGGRAPH, ICRA, IROS, CoRL, RSS). Contributions to an open-source physics engine.

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
1,188,603 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Industrial Engineering
Similar stack
Same company
London
≈ $79k – $137k per year (Estimated) • Hybrid • Full-Time • United Kingdom
Apply
≈ $104k – $219k per year (Estimated) • In office
DevOps
Incident Management
Apply
≈ $23k – $59k per year (Estimated) • In office • Full-Time • 2+ years exp • High School Diploma • Rio de Janeiro
Apply
≈ $59k – $111k per year (Estimated) • In office • 2+ years exp • Associate's Degree • Falls Church
Apply
≈ $28k – $61k per year (Estimated) • In office • Part-Time • Filderstadt
Apply
In office • Contractor • 1+ year exp
Python
PowerShell
DevOps
CI/CD
Docker
Apply
$70k – $84k per year • Hybrid • Full-Time • 3+ years exp
Python
SQL
Analytics
Power BI
Microsoft Excel
Apply
$34k – $50k per year • Hybrid • Internship • Bachelor's Degree • Stamford
Python
JavaScript
TypeScript
SQL
C#
Databases
MySQL
PostgreSQL
AI/ML
Copilot
ChatGPT
OpenAI
Frontend
Angular
React.js
DevOps
Terraform
Azure
Jenkins
Git
AWS
GitHub
GitLab
Apply
≈ $30k – $62k per year (Estimated) • In office • Full-Time • 6+ years exp • Bachelor's Degree • Bengaluru
Python
Java
SQL
AI/ML
LangChain
Claude
MLFlow
Fine-tuning
Scikit-learn
Prompt Engineering
AI Agents
Llama
PyTorch
RAG
LLMOps
Machine Learning
DevOps
Azure
CI/CD
AWS
Docker
Kubernetes
Apply
≈ $132k – $261k per year (Estimated) • In office • Dallas
Python
TypeScript
SQL
AI/ML
Embeddings
AI Agents
DevOps
Azure
AWS
AWS Lambda
AWS Step Functions
API Gateway
Analytics
ETL/ELT
Apply
≈ $47k – $110k per year (Estimated) • Hybrid • Full-Time • London
Python
C++
C++
PyTorch C++
AI/ML
CUDA Toolkit
Numba
Reinforcement Learning
JAX
PyTorch
CUDA
Triton
ROCm
Physical AI
DevOps
Linux
Windows
Game Dev
Houdini
RenderDoc
Robotics
Drake
MuJoCo
Reinforcement Learning
RaiSim
Design
Blender
Maya
Apply
≈ $102k – $196k per year (Estimated) • In office • Full-Time • 8+ years exp • San Carlos
Apply
≈ $46k – $79k per year (Estimated) • Remote (France) • Full-Time • Paris
Python
C++
AI/ML
Function Calling
LLM
Structured Outputs
LLM Guardrails
Tool Use
Embodied AI
Game Dev
Houdini
Robotics
Isaac Sim
MuJoCo
Design
Blender
Maya
Apply
≈ $84k – $213k per year (Estimated) • In office • Full-Time • San Carlos
Python
AI/ML
CUDA Toolkit
CUDA
ROCm
Physical AI
DevOps
HPC
Apply
≈ $86k – $217k per year (Estimated) • In office • Full-Time • San Carlos
Python
C++
C++
PyTorch C++
AI/ML
CUDA Toolkit
Numba
Reinforcement Learning
JAX
PyTorch
CUDA
Triton
ROCm
Physical AI
DevOps
Linux
Windows
Game Dev
Houdini
RenderDoc
Robotics
Drake
MuJoCo
Reinforcement Learning
RaiSim
Design
Blender
Maya
Apply
$102k – $153k per year • Hybrid • Full-Time • 7+ years exp • London
Apply
≈ $89k – $157k per year (Estimated) • In office • 6+ years exp • Bachelor's Degree • London
Apply
≈ $27k – $44k per year (Estimated) • Hybrid • Internship • London
Management
Outlook
Microsoft Office
Apply
Film Strategy Intern 3 hours ago
≈ $29k – $48k per year (Estimated) • Hybrid • Internship • London
Apply
Distribution Intern 3 hours ago
≈ $29k – $47k per year (Estimated) • Hybrid • Internship • London
Analytics
Power BI
Apply
See all jobs
This is one of many
1,188,603 more open roles from verified company boards, updated every day.