{"id":1640821,"url":"https://alion.io/job/eclipse-rendering-pipeline-optimization","title":"Rendering, Pipeline Optimization","company":{"id":722380,"name":"Eclipse","domain":"eclipse.capital","url":"https://alion.io/company/eclipse-5","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":true,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"A","score":87,"open_postings":35,"ghost_share":0,"stale_share":0.514,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-12T06:55:09Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Paris, France","London, United Kingdom"],"countries":["FR","GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":53000,"max_usd":144000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":35},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"PIX","optional":false},{"name":"DLSS SDK","optional":true}],"status":"live","first_seen_at":"2026-04-30T18:39:53Z","employer_posted_date":"2026-04-30","last_verified_at":"2026-10-12T04:27:08Z","board_verified":true,"closed_at":null,"days_open":164,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":164},"description":"About the role\nGenesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.\nWhat you'll do\nOwn frame-time budgets and drive GPU/CPU rendering performance across all target platforms\n\nProfile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post\n\nAdapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see\n\nEvolve hybrid raster/ray-traced rendering paths\n\nSet the technical bar: review architecture, mentor senior engineers, kill bad ideas early\n\nWork directly with hardware vendors on low-level GPU issues and our target hardware\n\nWhat we're looking for\n10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance\n\nMastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline\n\nDeep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)\n\nStrong command of D3D12, Vulkan, and at least one console graphics API at a low level\n\nHands-on experience building or optimizing hybrid rendering pipelines\n\nExpert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters\n\nNice to have\nExperience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids\n\nExperience with upscalers and frame generation (DLSS, FSR) integration and tuning\n\nContributions to engine-level rendering architecture in UE, proprietary engines, or both","description_format":"text","description_chars":1972,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"France","iso":"FR","kind":"country"},{"name":"United Kingdom","iso":"GB","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Venture Capital"],"lifecycle":[{"event":"open","at":"2026-10-01T22:06:25Z"}],"visa":[],"liveness":{"score":8,"band":"cold","label":"Long shot","p_open":1,"p_active":0.299,"p_room":0.28,"age_days":164,"expected_fill_days":38,"reasons":["conf:2","stale_co","velocity","win:tail","crowd:"],"computed_at":"2026-10-12T06:55:09Z"},"pay":null,"html_url":"https://alion.io/job/eclipse-rendering-pipeline-optimization","json_url":"https://alion.io/job/eclipse-rendering-pipeline-optimization.json","meta":{"generated_at":"2026-10-12T07:03:30Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":11327,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":722380},"rest":"https://alion.io/mcp/rest/get_company?id=722380"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Feclipse-rendering-pipeline-optimization"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Feclipse-rendering-pipeline-optimization"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Feclipse-rendering-pipeline-optimization"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/eclipse-rendering-pipeline-optimization\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Feclipse-rendering-pipeline-optimization"}]}