{"id":1311975,"url":"https://alion.io/job/electronic-arts-advanced-devops-games-software-engineer-american-football","title":"Advanced DevOps Games Software Engineer - American Football","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"DevOps","role_family":"DevOps","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Victoria, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":68000,"max_usd":128000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":66},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Amazon CloudWatch","optional":false},{"name":"Ansible","optional":false},{"name":"AWS","optional":false},{"name":"Azure","optional":false},{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"CloudFormation","optional":false},{"name":"Datadog","optional":false},{"name":"Docker","optional":false},{"name":"GCP","optional":false},{"name":"Git","optional":false},{"name":"GitHub Actions","optional":false},{"name":"GitLab CI","optional":false},{"name":"Grafana","optional":false},{"name":"Jenkins","optional":false},{"name":"Kubernetes","optional":false},{"name":"PowerShell","optional":false},{"name":"Prometheus","optional":false},{"name":"Python","optional":false},{"name":"Terraform","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-26T16:54:49Z","employer_posted_date":"2026-10-21","last_verified_at":"2026-10-21T23:30:18Z","board_verified":true,"closed_at":null,"days_open":25,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":25},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nImportant Note: This role requires a hybrid onsite presence in either Victoria, BC or Orlando, FL. Applicants are required to work onsite 3 days every week. This is a 12-month contract with the possibility of longer term employment.\nDescription & Requirements\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nAmerican Football games (Madden, College Football, and our new project) are developed at EA’s Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We’re looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.\nReporting to a Software Engineering Manager, as an Advanced DevOps & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences.\nYour Responsibilities\nDesign, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, python, c#, groovy, and more.\n\nAutomate build, deployment, and environment management processes across Dev, Staging, and Production.\n\nDevelop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).\n\nMonitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.\n\nCollaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.\n\nManage version control integrations and branch strategies to ensure stable and consistent release cycles.\n\nImplement monitoring, observability, and alerting solutions to ensure proactive service reliability.\n\nDrive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.\n\nContribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).\n\nChampion DevOps best practices across the studio, helping teams adopt modern, automated workflows.\n\nFoster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.\n\nYour Qualifications\n7+ years of professional software development or DevOps engineering experience.\n\n5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.\n\n3+ years of programming experience with C++\n\n3+ years of experience developing automation for large-scale or live-service environments.\n\nStrong scripting skills in Python, Bash, or PowerShell.\n\nExperience with containerization and orchestration (Docker, Kubernetes).\n\nExperience with one or more cloud providers such as AWS, GCP, or Azure (multi-cloud experience preferred).\n\nHands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.\n\nExperience with Perforce and/or Git version control workflows.\n\nExperience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).\n\nStrong understanding of networking, security practices, and environment isolation.\n\nExcellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.\n\nA passion for automation, developer enablement, and building reliable systems that scale.\n\nKnowledge of Unreal Engine and its build and development ecosystem (e.g., Unreal Build Tool, Unreal Automation Tool, Horde, SubmitTool) is desired.\n\nBonus\nExperience in multiplayer and live games.\n\nExperience with artifact management, distributed caching, and CI parallelization.\n\nFamiliarity with secure software development practices, including secrets management and automated security scanning.\n\nExperience supporting game or real-time service build pipelines for console and PC platforms.\n\nDesire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.\n\nPassion for continual learning and growing in your career.\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD\nPay is just one part of the overall compensation at EA.\nIn Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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