{"id":1311943,"url":"https://alion.io/job/electronic-arts-animateur-trice-technique-senior-e-senior-technical-animator","title":"Animateur.trice technique sénior.e / Senior Technical Animator","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":64000,"max_usd":130000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Core Animation","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-26T16:54:49Z","employer_posted_date":"2026-10-21","last_verified_at":"2026-10-30T06:38:50Z","board_verified":true,"closed_at":null,"days_open":33,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":33},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nPour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.\nAt Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.\nWe are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.\nThe Senior Technical Animator will report to the Animation Director.\nWhat you will do\nWork with the animation team to implement animation content using EA's proprietary Frostbite engine & editor\nWork with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor\nEnsure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth\nEnsure that the responsiveness and overall design of the character motions conform to the goals of the design team\nProactive in problem identification and forging solutions\nHelp to design and coordinate the animation workloads for the project (from a more technical perspective)\nHelp to establish efficient pipelines and procedures\nDefine and estimate tasks\nQualifications:\n5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.\nExperience working on at least 2 AAA titles\nExperience working on at least one title that shows more advanced locomotion/animation techniques\nIn-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll\nExperience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion\nExperience working with node-based expressions\nA understanding of animation principles and anatomy\nExperience working on sizeable animation related challenges\nCross discipline collaboration with multiple disciplines including designers and software engineers\nBonus:\nExperience working with Motion Synthesis is a huge asset\nMotion editor or key-frame animator experience\nExperience working with Maya and/or Motion Builder\nSome experience with MEL, Python, C# or C++\nPortfolio Requirement: Applications must include a portfolio showcasing gameplay features you played a significant role in delivering. During the interview process you will be asked to discuss your individual contributions, including what you built, how you built it, the technical challenges you solved, and how you collaborated with gameplay engineers, designers, and other cross-functional partners.\nWe want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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